Revisions of rpcs3

buildservice-autocommit accepted request 1170363 from Factory Maintainer's avatar Factory Maintainer (factory-maintainer) (revision 111)
baserev update by copy to link target
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 110)
- Update to version 0.0.31~git20240420:
  * llvm: silence warning: dereferencing type-punned pointer might break strict-aliasing rules [-Wstrict-aliasing]
  * cellSysutilAvc2MicRead: Fix some nonsensical nullptr deref warning
  * cellKb: fix missing slashes and brackets on japanese layout
  * cellKb: actually set the arrange member
  * Use unordered map to store keyboard keys
  * SPU Analyzer: Filter calls to calls
  * PPU Analyzer: Look for functions using callers (fallback)
  * PPU LLVM: Fix crash in Unity games
  * savestate_utils.cpp: Fixup a tiny bug
  * Qt: try to fix sound effects
  * overlays/osk: Don't use meta out key code in the osk overlay
  * fix some warnings and typos
  * cellSysutilAvc2: improve unload and some more stuff
  * uDraw emulation [3]
  * uDraw emulation [2]
  * Sort IO files
  * uDraw emulation
  * rsx: Make const explicitly unsigned
  * rsx: Improve ROP output rounding precision
  * Fix typo in System.cpp
  * Fix OVL patching
  * rsx: Fix intra-draw-call barrier queueing
  * Buzz update
  * Fix some msvc for loop warning
  * fix some warnings
  * Set a unique System Name
  * rsx: Fix vertex texture invalidation
  * rsx: Fix some broken latch checks
  * vk: Always initialize internal objects
buildservice-autocommit accepted request 1168635 from Factory Maintainer's avatar Factory Maintainer (factory-maintainer) (revision 109)
baserev update by copy to link target
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 108)
- Update to version 0.0.31~git20240409:
  * SPU Analyzer: Do not terminate blocks on BRA
  * cellRtc: review fixes
  * cellRtc: remove wrong duplicate pos++
  * cellRtc: implement Rfc3339 part of cellRtcParseDateTime
  * cellRtc: simplify some disassembly code
  * Remove git brew package from macOS CI script (#15407)
  * cellGame: add some more error checks
  * cellCamera: fix config from_string
  * lv2_socket: reset queue after move
  * cellGame: Enable disc insert/eject based on disc mount state
  * Update curl to 8.7.1
  * Update soundtouch to  2.3.3
  * Update SDL to 2.30.2
  * Update FAudio to 20.04
  * Fix typo in lv2_socket_native
  * Fix changelog size hack
  * Savestates/Network: Feign connection failure on startup
  * Fix updater message
  * Savestates/SPU: Fix MFC commands abort
  * SPU Debugger: Implement viewing block hash on request
  * SPU LLVM: Fix store elimination within common blocks
  * Replace some URLs
  * Updater: Add RPCS3's Patreon link to update dialog
  * PPU Loader: Fix unload of HLEd PRX modules
  * PPU LLVM: Fix leak of modules outside dev_flash/sys/internal
  * SPU LLVM: Postpone runtime worker threads init
  * PPU LLVM: Unify memory limit for PRX and Overlay files
  * PPU LLVM: Fix memory leak on precompilation
  * use the pass manager instead of the legacy one
buildservice-autocommit accepted request 1165678 from Factory Maintainer's avatar Factory Maintainer (factory-maintainer) (revision 107)
baserev update by copy to link target
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 106)
- Update to version 0.0.31~git20240329:
  * Fix savestate reload functionality
  * Savestates/SPU: Partially publicize SPU-Compatible functionality
  * SaveStates: Add error messages on screen
  * rsx: Fix loading mid-draw call savestates
  * LV2: Silence logging of semaphore
  * PPU: Fix logging of sys_interrupt syscalls
  * LV2: Silence logging of mutex and cond syscalls
  * workaround Clang 18.1 crash
  * fix compiler warnings
  * main.cpp: remove outdated code for MSVC 19.27
  * fix GCC warnings
  * cmake: fix MSVC build
  * llvm: update to 18
  * rsx: Make overlay manager default lock-state exclusive
  * rsx: Fix race conditions on removals
  * rsx: Rewrite fragment shader invalidation test
  * rsx: Fix memory range invalidation
  * Fix audit crash in games where hash strategy is heavily used
  * audio: allow to choose channel layouts
  * Savestates/RSX: Save pending flip
  * PPU: Fixup savestate prio bit usage
  * util\serialization_ext.cpp: Fixup
  * Savestates: safe saving while cellSaveData is active
  * SPU LLVM: Fix Forwarding GPR stores savestate safety
  * Thread.cpp: Reduce logging
  * Savestates: Reduce logging
  * SPU LLVM: Add assert for MFC abort
  * Silence cellGemGetState
  * Fixup emulation stopping
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 105)
- Update to version 0.0.31~git20240325:
  * Savestates/SPU: Add RCHCNT as a safe return in compatiblity mode
  * Fix ppu_thread::serialize_common
  * Fixup Savestate Segfault
  * Fixup Savestate Progress
  * Reduce compression level to 8 for faster compression
  * util\serialization_ext.cpp: Fix queued data with no output
  * Fix NPD files decryption in decryption tool
  * GUI: Progress Dialog On Save State Creation
  * utils: Fix shared_ptr::store/exchange
  * Add logging for CallFromMainThread
  * PPU LLVM: Remove one external symbol resolve for BLR
  * PPU LLVM: Use symbol resolver function to resolve functions
  * PPU DisAsm: Fixup conditional indirect branches disasm
  * Enable WOLFSSL_ALT_CERT_CHAINS
buildservice-autocommit accepted request 1158337 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 104)
baserev update by copy to link target
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 103)
- Added xpadneo recommends to support Xbox One/Series wireless controllers
- Update to version 0.0.31~git20240314:
  * HLE: clear lower bits of Free Disk Space value
  * Qt: add search bar to save manager
  * Qt: replace refresh progress slot with timer
  * Fix sceNpScoreGetRankingByNpId
  * Qt: only connect refresh watcher signals once
  * Qt: remove redundant progress dialog code. This already happens in Refresh
  * appimage: Do not bundle libvulkan.so
  * VS: move libpng, libusb and hidapi lib output to proper build configiguration dir
  * VS: Fix libpng build configuration names
  * VS: fix linking XAudio in debug builds
  * VS: use MultiThreadedDebugDLL in debug builds
  * VS: use common RuntimeLibrary settings in 3rdparty
  * Cleanup and set -Werror=delete-non-virtual-dtor
  * rsx: Fix invalid iterator comparison (asserts on debug builds)
  * GL: fix debug build: creation of QOffscreenSurface sends signals from wrong thread
  * LV2: Longer thread creation delay for low prio threads
  * Qt: accept downloader progress dialog instead of closing it
  * Qt: make sure to actually delete the progress dialog when it is closed
  * Qt: make sure the gamelist refresh progress dialog runs on the main thread
  * Qt: replace sstr with regular toStdString
  * Qt: fix weird return value warning on VS
  * Qt: don't close the progress dialog if it is already being closed anyway
  * Qt: check for updates if the update message is empty
  * Qt: don't deleteLater the progress_dialog
  * SPU LLVM: More compilation threads
  * SPU LLVM: Notify workers prematurely if there is considerable excess
  * SPU LLVM: Postpone cache writes until compiled
  * SPU analyzer: Detect 'argument passing' block before the function
buildservice-autocommit accepted request 1154075 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 102)
baserev update by copy to link target
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 101)
- Update to version 0.0.30~git20240301:
  * Update serialization.hpp
  * Update serialization.hpp
  * Update serialization.hpp
  * serialization.hpp: Fix HLE serilization
  * cellPamf implementation (#15143)
  * Fix for sceNpScoreGetGameData
  * Send initial presence for offline friends.
  * GL: remove unused params
  * Fix warnings: Remove unused decryption code
  * SPU LLVM: Improve runtime SPU compilation preferences (#15250)
  * Improve cellSysutilAvc2SetAttribute logging
  * Add check for score transactions being reused
  * Misc: Update FW Latest Version
  * xaudio2: use system library instead of xaudio2redist
  * Make clang happy
  * gl: Allow selecting FSR1 upscaling from the settings
  * gl: FSR1 cleanup, making it functional
  * gl: Always log the current renderer visibly.
  * rsx: Improve simple array performance for small objects
  * gl: Fix compilation
  * rsx: Implement FSR1 integration for OpenGL
  * gl: Rework the upscalers a bit and define the FSR interface
  * gl: Remove upscaling 'dst' binding and clean up some awful code in GLPresent
  * gl: Introduce the concept of scaling passes to the backend
  * rsx/vk: Refactor FSR integration to support multiple backends
buildservice-autocommit accepted request 1151568 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 100)
baserev update by copy to link target
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 99)
- Update to version 0.0.30~git20240224:
  * Fix Apple Clang build
  * Block Rosetta on macOS 14.0, 14.1, and 14.2 (#15237)
  * improves sig_ctx handling, sys_net logging and fixes udpp2p protocol (#15235)
  * gui/input: only init and quit SDL once for all instances
  * gui/input; fix log message delta type
  * gui/input: include Carbon.h on apple
  * gui/input: let pad handlers know whether they are part of emulation
  * gui/input: implement pad navigation for maxOs
  * gui/input: use uinput for linux in gui_pad_thread
  * gui/input: add gui input with native events
  * sceNpBasicSendMessage fix
buildservice-autocommit accepted request 1150152 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 98)
baserev update by copy to link target
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 96)
- Update to version 0.0.30~git20240220:
  * Qt: add Q_OBJECT macro to midi_creator
  * Qt: localize default pad names
  * vk: Move driver properties to properties section from features section
  * Qt 6.6.2
  * PPU LLVM: Relax MSELF entry name constraints
  * SPU Analyzer: forgive invalid code, use interpreter
  * PPU LLVM: Do not use possible duplicates in MSELF
  * Add debug info to ENOMEMs
  * Fixup lv2_file::file_view::read() regression
  * Add debug info to sys_fs_lseek
  * PPU LLVM: Add more MSELF file checks
  * Fix lv2_file::file_view::size()
  * ELF.h: Avoid using seek operations
  * sys_prx/overlay: Add some debugging steps
  * raw_mouse: adjust relative mouse position if the window size changed
  * rsx/vk: Fix WCB/Blit flush deadlock
  * vk: Implement fast RSX release if there is no pending GPU work
  * Crypto\EDATA: Optimize decrypt_block to avoid an allocation
  * Fix lv2_file::file_view::read_at
  * EDATA: Add more logging
  * Add logging for cellFsSdataOpenByFd
  * Fix EDATADecrypter::ReadData
  * Savestates/sys_fs: Save NPDRM decryption key
  * Add <optional> to RB3MidiDrums.h
  * raw_mouse: center cursors on init
  * sys_usbd: silence warning
  * overlays: fix raw mouse debug overlay pos type
  * input: implement raw_mouse_handler
  * overlays: use signed short for position to allow negative positions
buildservice-autocommit accepted request 1146151 from Factory Maintainer's avatar Factory Maintainer (factory-maintainer) (revision 95)
baserev update by copy to link target
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 94)
- Update to version 0.0.30~git20240205:
  * RPCN 1.1

- Update to version 0.0.30~git20240203:
  * cellGem: Allow to use multiple controllers as fake PS-Move
  * sceNp: fix atomic type
  * sceNp: correct type for data attachment
  * sceNp: don't preserve messages in sceNpBasicRecvMessageAttachment
  * overlays: ask for user confirmation before sending an invite
  * sceNp: implement sceNpBasicAbortGui
  * sceNp: Implement sceNpBasicRecvMessageAttachment
  * np: fix signed/unsigned warning
  * overlays: add subject and body to recvmessage dialog
  * Review fixes
  * Add player history
  * Qt: Show NP ID in rpcn dialogs
  * rsx/glsl: use const for left/right
  * rsx/glsl: Fix typo
  * rsx: Improvements to the video out passes
  * gl: Vectorize GL_TEMP_IMAGE_SLOT expression
  * vk: Allow indexed lookup for sampler and IA binding points in overlay passes
  * glsl: use fragCoord to decide interlacing
  * glsl: use textureSize instead of height
  * glsl: use const in for params
  * glsl: move anaglpyh to separate functions
  * vk/gl: add amber-blue anaglyph (ColorCode 3D)
  * vk/gl: cleanup formatting in glsl, move some common magic numbers to variables
  * vk/gl: add interlaced 3D mode
  * vk/gl: add more anaglyph 3D modes
  * vk/gl: unite video_out_calibration_pass fragment shader to new glsl
buildservice-autocommit accepted request 1141737 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 93)
baserev update by copy to link target
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 92)
- Update to version 0.0.30~git20240125:
  * Enable Discord presence on Linux
  * Add missing headers (#15075)
  * rpcs3qt: Add macOS support to the updater.
  * System: don't consider games as registered if they were already in games.yml
  * Asmjit FI
  * Accurate frest and frsqest
  * Qt: trim whitespace from textinput before writing to config
  * update submodules
  * rsx: Do not emit rounding code when not needed
  * rsx: Fix compiling of mixed-precision shaders
  * rsx: Aesthetic changes
  * rsx: Forcefully disable writes to channels disabled on host
  * rsx: More pipeine refactoring
  * fs: fix get_executable_dir
  * Emu: Add more info to BlockingCallFromMainThread
  * Qt: revert accidental settings_dialog check-in
  * cellImeJp: fix character deletion after change to cursor
  * cellImeJp: fix deadlock
  * cellImeJp: add candidate list functions
  * cellImeJp: add cursor
  * cellImeJp: fix focus area
  * cellImeJp: static functions to silence annoying VS
  * fs: fix warning. fix size argument in report_fatal_error
  * Savestates: Fix restart when suspend mode is off
  * Savestates: Dont patch memory on load
  * Savestates: Add some logging for sys_overlay
  * Simplify fatal dialog's error a bit
  * Savestates/net: fix P2P socket data saving
  * Firmware installer: Early protection against disk space shortage complications
Displaying revisions 1 - 20 of 111
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