Revisions of bstone
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request 1078171
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Martin Hauke (mnhauke)
(revision 34)
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Martin Hauke (mnhauke)
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(revision 33)
- Add patch: * bstone-fix-build-with-gcc13.patch
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request 1004462
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Martin Hauke (mnhauke)
(revision 32)
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Martin Hauke (mnhauke)
committed
(revision 31)
- Update to version 1.2.12 Added * Support Nuked OPL3 emulator. * Option to control OPL3 emulator type (snd_opl3_type). * [README] "Known issues" section. Fixed * Cancel strafe movement if both keys are pressed. * Clear damage effects after loading the game, etc. * Fix GOG / Steam content detection. * Fix checking if the level is official. * Fix crash after changing audio driver via the menu. * Match audio attenuation to vanilla as close as possible. * Option vid_renderer now works in command-line. * Render 3D scene behind "You are jamming" cheat message box. * Use SDL 2.0.5+ functions only if available. * [AOG] Conditions to complete the episode. * [AOG] Fix "N/A" font size and color in the floor input panel. * [AOG] Interact with elevator controls on east-west side only. * [AOG] Match transporting behavior between floors to original. * [AOG] Render ouch frame only on damage for Plasma Sphere. * [AOG] Reverse textures for charge packs. * [HWR] Render enter-only door size without lock as unlocked. * [OAL] List only available extensions. * [OAL] Load AL symbols within context. * [SDL] Error "Renderer already associated with window". * [SDL] Reduce CPU usage for digitized low-pass filtering. Changed * Limit stream I/O to 32 bit. * [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available. * [VIDEO] Rename vid_windowed_height to vid_height.
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request 880411
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Martin Hauke (mnhauke)
(revision 30)
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Martin Hauke (mnhauke)
committed
(revision 29)
- Update to version 1.2.11 * [CMake] Root CMakeLists.txt. * [CMake] Add option BSTONE_MORE_COMPILER_WARNINGS for more compiler warnings. * Bindings to take screenshots (default F5). * Option to control weapon bobbing (actual for Planet Strike only). * PC Speaker SFX. * Option snd_sfx_type to switch between AdLib and PC Speaker audio. * Option snd_is_sfx_digitized to toggle SFX digitization. * Extracting unprocessed audio (*.data). * Extracting PC Speaker audio.
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request 872138
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Martin Hauke (mnhauke)
(revision 28)
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Martin Hauke (mnhauke)
committed
(revision 27)
- Update to version 1.2.10 Added * Support for external textures (bmp, png). * Configuration for external textures (vid_external_textures). * OpenAL 3D audio driver. * Configuration for OpenAL driver (snd_driver, snd_oal_library, snd_oal_device_name). Fixed * Search path with provided data_dir. * Double fading on new game or load game when using hw renderer. * Fade whole screen when in widescreen and 3D view is showing. * Next map number for level transition. * Support for lowercase resource file names. * [CMake] Always enabled precompiled headers.
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request 848506
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Martin Hauke (mnhauke)
(revision 26)
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Martin Hauke (mnhauke)
committed
(revision 25)
- Update to version 1.2.9 Added * Option vid_filler_color_index to select filler color. Fixed * Enable sfx and music by default for first startup. * Lives counter. * Input floor panel visual glitches.
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request 820007
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Martin Hauke (mnhauke)
(revision 24)
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Martin Hauke (mnhauke)
committed
(revision 23)
- Update to version 1.2.8 Fixed * Disabled episodes 5 and 6 in static build.
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request 819277
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Martin Hauke (mnhauke)
(revision 22)
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Martin Hauke (mnhauke)
committed
(revision 21)
- Update to version 1.2.7 Fixed * Extraction of compressed texts. * Same texture for door type BIO. * Player radius for item pickup. * Missing test for pushwall in CheckLine. * Fix sfx turning off when in-game sounds paused. * Show option "Game Options -> Video -> Stretch UI". Changed * Replaced almost all fixed-point arithmetic with a floating-point one. * Relay on CMake's PCH support if available.
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request 815797
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Martin Hauke (mnhauke)
(revision 20)
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Martin Hauke (mnhauke)
committed
(revision 19)
- Update to version 1.2.6 Added * Option snd_resampling_interpolation to specify interpolation method for resampling. * Option snd_resampling_lpf to toggle low-pass filter for resampling.
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request 814291
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Martin Hauke (mnhauke)
(revision 18)
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Martin Hauke (mnhauke)
committed
(revision 17)
- Update to version 1.2.5 Fixed * [AOG][E4L1] Removed unnecessary in-place level fix. - Update to version 1.2.4 Added * [AOG] "Cursor" for elevetor panel. * Option --extract_vga_palette to extract VGA palette. * Pause game audio when in menu. Changed * Increased maximum actor count. * Use floating point for audio mixing. * Rewrite low-pass filter for PCM upsampling. * Saved games are not compatible with previous version. Fixed * [AOG] Revised initial hitpoints for bosses. * [AOG][E4L1] Added missing barrier switch for 100% points. * [PS] Hide already pushed pushwall on auto-map. * Pickup items while attacking. * Sprite precache for Perscan Drone and Volatile Material Transport. * Both games should be now completable with 100% rating.
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request 809670
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Martin Hauke (mnhauke)
(revision 16)
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Martin Hauke (mnhauke)
committed
(revision 15)
- Update to version 1.2.3 Added * Input bindings to cycle weapons. Changed * Apply bonus queue after finishing the mission. * Write data into temporary file and then rename it. * Enable high score menu for debug build. * Saved games are not compatible with previous version. Fixed * [AOG] Animation timings for some actors to match origin. * [AOG] Bio-tech placed on special tile (E5L2; (18, 43)). * Sprite precache for crate items. * Sprite precache for morphed Dr. Goldfire. * Level state after death when extra live is available. * Add points for destroying projector generator. * Displaying pushwalls after loading from saved game. * Hit points table. * Player's attack tracing. * Zigzag movement when strafing along the wall. Removed * Default values for some input bindings.
Displaying revisions 1 - 20 of 34