Revisions of bstone

buildservice-autocommit accepted request 1078171 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 34)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 33)
- Add patch:
  * bstone-fix-build-with-gcc13.patch
buildservice-autocommit accepted request 1004462 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 32)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 31)
- Update to version 1.2.12
  Added
  * Support Nuked OPL3 emulator.
  * Option to control OPL3 emulator type (snd_opl3_type).
  * [README] "Known issues" section.
  Fixed
  * Cancel strafe movement if both keys are pressed.
  * Clear damage effects after loading the game, etc.
  * Fix GOG / Steam content detection.
  * Fix checking if the level is official.
  * Fix crash after changing audio driver via the menu.
  * Match audio attenuation to vanilla as close as possible.
  * Option vid_renderer now works in command-line.
  * Render 3D scene behind "You are jamming" cheat message box.
  * Use SDL 2.0.5+ functions only if available.
  * [AOG] Conditions to complete the episode.
  * [AOG] Fix "N/A" font size and color in the floor input panel.
  * [AOG] Interact with elevator controls on east-west side only.
  * [AOG] Match transporting behavior between floors to original.
  * [AOG] Render ouch frame only on damage for Plasma Sphere.
  * [AOG] Reverse textures for charge packs.
  * [HWR] Render enter-only door size without lock as unlocked.
  * [OAL] List only available extensions.
  * [OAL] Load AL symbols within context.
  * [SDL] Error "Renderer already associated with window".
  * [SDL] Reduce CPU usage for digitized low-pass filtering.
  Changed
  * Limit stream I/O to 32 bit.
  * [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
  * [VIDEO] Rename vid_windowed_height to vid_height.
buildservice-autocommit accepted request 880411 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 30)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 29)
- Update to version 1.2.11
  * [CMake] Root CMakeLists.txt.
  * [CMake] Add option BSTONE_MORE_COMPILER_WARNINGS for more
    compiler warnings.
  * Bindings to take screenshots (default F5).
  * Option to control weapon bobbing (actual for Planet Strike
    only).
  * PC Speaker SFX.
  * Option snd_sfx_type to switch between AdLib and PC Speaker
    audio.
  * Option snd_is_sfx_digitized to toggle SFX digitization.
  * Extracting unprocessed audio (*.data).
  * Extracting PC Speaker audio.
buildservice-autocommit accepted request 872138 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 28)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 27)
- Update to version 1.2.10
  Added
  * Support for external textures (bmp, png).
  * Configuration for external textures (vid_external_textures).
  * OpenAL 3D audio driver.
  * Configuration for OpenAL driver (snd_driver, snd_oal_library,
    snd_oal_device_name).
  Fixed
  * Search path with provided data_dir.
  * Double fading on new game or load game when using hw renderer.
  * Fade whole screen when in widescreen and 3D view is showing.
  * Next map number for level transition.
  * Support for lowercase resource file names.
  * [CMake] Always enabled precompiled headers.
buildservice-autocommit accepted request 848506 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 26)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 25)
- Update to version 1.2.9
  Added
  * Option vid_filler_color_index to select filler color.
  Fixed
  * Enable sfx and music by default for first startup.
  * Lives counter.
  * Input floor panel visual glitches.
buildservice-autocommit accepted request 820007 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 24)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 23)
- Update to version 1.2.8
  Fixed
  * Disabled episodes 5 and 6 in static build.
buildservice-autocommit accepted request 819277 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 22)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 21)
- Update to version 1.2.7
  Fixed
  * Extraction of compressed texts.
  * Same texture for door type BIO.
  * Player radius for item pickup.
  * Missing test for pushwall in CheckLine.
  * Fix sfx turning off when in-game sounds paused.
  * Show option "Game Options -> Video -> Stretch UI".
  Changed
  * Replaced almost all fixed-point arithmetic with a
    floating-point one.
  * Relay on CMake's PCH support if available.
buildservice-autocommit accepted request 815797 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 20)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 19)
- Update to version 1.2.6
  Added
  * Option snd_resampling_interpolation to specify interpolation
    method for resampling.
  * Option snd_resampling_lpf to toggle low-pass filter for
    resampling.
buildservice-autocommit accepted request 814291 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 18)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 17)
- Update to version 1.2.5
  Fixed
  * [AOG][E4L1] Removed unnecessary in-place level fix.
- Update to version 1.2.4
  Added
  * [AOG] "Cursor" for elevetor panel.
  * Option --extract_vga_palette to extract VGA palette.
  * Pause game audio when in menu.
  Changed
  * Increased maximum actor count.
  * Use floating point for audio mixing.
  * Rewrite low-pass filter for PCM upsampling.
  * Saved games are not compatible with previous version.
  Fixed
  * [AOG] Revised initial hitpoints for bosses.
  * [AOG][E4L1] Added missing barrier switch for 100% points.
  * [PS] Hide already pushed pushwall on auto-map.
  * Pickup items while attacking.
  * Sprite precache for Perscan Drone and Volatile Material
    Transport.
  * Both games should be now completable with 100% rating.
buildservice-autocommit accepted request 809670 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 16)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 15)
- Update to version 1.2.3
  Added
  * Input bindings to cycle weapons.
  Changed
  * Apply bonus queue after finishing the mission.
  * Write data into temporary file and then rename it.
  * Enable high score menu for debug build.
  * Saved games are not compatible with previous version.
  Fixed
  * [AOG] Animation timings for some actors to match origin.
  * [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
  * Sprite precache for crate items.
  * Sprite precache for morphed Dr. Goldfire.
  * Level state after death when extra live is available.
  * Add points for destroying projector generator.
  * Displaying pushwalls after loading from saved game.
  * Hit points table.
  * Player's attack tracing.
  * Zigzag movement when strafing along the wall.
  Removed
  * Default values for some input bindings.
Displaying revisions 1 - 20 of 34
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