Revisions of croftengine
buildservice-autocommit
accepted
request 1130830
from
Martin Hauke (mnhauke)
(revision 7)
auto commit by copy to link target
Martin Hauke (mnhauke)
committed
(revision 6)
- Update to version 2.4.0 New Features * we have a new CE-specific set of levels called "Croft Arena" centered around coop. Fixes * checks for updates were not implemented properly - to explain the issue is a bit complicated, so please just update to get correct update notifications in the future. Improvements * when the config was reset, you will now get a confirmation that it was reset. * you can now place a simple text file called tr1-data-root.txt in the data root of your ZIPs - this will make CE copy all folders underneath that file and not do some more guesswork about what is TR1 data. * you can now play offline without fiddling with the coop data it's a simple checkbox now to play offline.
buildservice-autocommit
accepted
request 1127987
from
Martin Hauke (mnhauke)
(revision 5)
auto commit by copy to link target
Martin Hauke (mnhauke)
committed
(revision 4)
- Update to version 2.3.1 A minor patch release with no actual fixes for game-breaking bugs. * "No Loads" gameplay rule now is also checked when quickloading. * Gameplay rules are not reset anymore whenever you open the "Gameplay Rules" menu. * The gamepad database was updated to support even more controllers. - Update to version 2.3 New Features * weekly check for new updates. * support for "Folklorist Diary" gameflow * you can now select a specific level in the title menu to start in. * gameplay rules configuration when starting a new game (no loads, no meds, pistols only, and no cheats for now). Fixes * a build errors with GCC 13 was fixed. * freezes when processing texture packs are resolved. * the character width of the German "ß" was fixed so it doesn't add too much spacing. * some invalid/broken level data no longer crashes the engine. * leftover Laras from custom levels no longer show up. * unused weapons no longer show up in the stats widget. * using the "health damage" cheat no longer resurrects dead enemies. Improvements * all effects now have in-game descriptions, including performance impacts in some cases. * non-opaque geometry doesn't hide stuff behind it. Changes
buildservice-autocommit
accepted
request 1106153
from
Martin Hauke (mnhauke)
(revision 3)
auto commit by copy to link target
Martin Hauke (mnhauke)
committed
(revision 2)
- Update to version 2.2.1 This is a pure bugfix release without any new features. * displaying the savegames list should no longer crash the engine. * invalid level data with non-existing sprites no longer cause crashes. - Update to version 2.2.0 New Features * it's now possible to take screenshots of the stats at the end of a level. * new option to automatically select the first free or the oldest slot when saving. * optional save reminder that shows up after a configurable amount of minutes. * you can now configure a "confirm save overwrite delay" where you need to hold down your action button on the "yes" button for a configurable amount of seconds. * experimental support for feder's nordic adventure. * a completely new menu to clean up saves accessible using the "secondary action". Fixes * the amount of ammo given when picking up a weapon is fixed. * closing the connection to the coop server should no longer crash the game. * one shader somehow got de-optimized at some point, now the shader runs fast again. * missing underwater ambience effect no longer causes a crash. * the ghost save messagebox was using the in-game movement binding to switch buttons, now it uses the menu bindings. Improvements
Martin Hauke (mnhauke)
committed
(revision 1)
Displaying all 7 revisions