Revisions of fheroes2
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request 1158595
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Martin Hauke (mnhauke)
(revision 68)
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Martin Hauke (mnhauke)
committed
(revision 67)
- Update to version 1.0.12 * Improve list scrolling and add slide to attack action on touch devices. * Adjust campaign difficulties and fix carry over mechanics for campaigns. * Update numerous texts and UI elements. * Add the Eraser tool for the Editor (accessible only for developers at the moment). * Over 30 issues have been closed since the 1.0.12 release.
buildservice-autocommit
accepted
request 1145149
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Martin Hauke (mnhauke)
(revision 66)
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Martin Hauke (mnhauke)
committed
(revision 65)
- Update to version 1.0.12 * Improve AI's defensive tactics in battles and add surrender logic. * Finish adding all of the Adventure Map objects that can be added in the Editor (accessible only for developers at the moment). * Adjust the AI performance at different difficulty levels and improve its logic on the Adventure Map. * Update several UI dialogs and improve overall game performance * Over 50 issues have been closed since the 1.0.11 release.
buildservice-autocommit
accepted
request 1134927
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Martin Hauke (mnhauke)
(revision 64)
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Martin Hauke (mnhauke)
committed
(revision 63)
- Update to version 1.0.11 * Expand Battle Only mode with saving functionality and updated UI. * Add Town and Ocean objects placement in the Editor, and implement base file format for maps. * Improve the logic of AI defensive tactics. * Rework multiple dialogs, fix and speed up several rendering issues. * Over 30 issues have been closed since the 1.0.10 release
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accepted
request 1128200
from
Martin Hauke (mnhauke)
(revision 62)
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Martin Hauke (mnhauke)
committed
(revision 61)
- Update to version 1.0.10 * Teach AI to use marketplaces to boost their castle development and improve AI decision making logic during battles. * Add erase tool, artifact and treasure placement in the Editor, and implement possibility to add new future heroes (accessible only for developers at the moment). * Rework multiple dialogs, fix and speed up several rendering issues. * Add new hero action button icon. * Over 30 issues have been closed since the 1.0.9 release.
buildservice-autocommit
accepted
request 1117803
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Martin Hauke (mnhauke)
(revision 60)
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Martin Hauke (mnhauke)
committed
(revision 59)
- Update to version 1.0.9 * Improve the AI logic regarding spells and monster positioning on the battlefield as well as path planning logic on the Adventure Map. * Add the ability to confirm actions in battle for touch devices * Use the "continue movement" button on the Adventure Map to interact with an object a hero is standing on. * Make the AI easier on low difficulties. * Implement roads, streams, monsters and heroes placement in the Editor (accessible only for developers at the moment). * Update settings on the Adventure Map. * Expand the Hot Keys window. * Over 40 issues have been closed since the 1.0.8 release.
buildservice-autocommit
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request 1111614
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Martin Hauke (mnhauke)
(revision 58)
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Martin Hauke (mnhauke)
committed
(revision 57)
- Update to version 1.0.8 * Enhance functionality of Load/Save file window. * Improve AI behavior during battles. * Expand translation coverage including vertical buttons, missing window titles and font letters. * Implement terrain transitions in the Editor (accessible only for developers at the moment). * Limit the AI's Dimension Door spell usage based on the selected map difficulty. * Over 50 bugs have been fixed since 1.0.7 release.
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accepted
request 1098991
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Martin Hauke (mnhauke)
(revision 56)
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Martin Hauke (mnhauke)
committed
(revision 55)
- Update to version 1.0.6 * Speed up resource loading and overall rendering. * Fix multiple issues with button rendering and add in-game pixel correction for many images. * Improve AI behavior on the Adventure Map for hero and castle handling as well as for interaction with some objects. * Allow to lower the campaign difficulty during playthrough. * Create basic Map Editor GUI (accessible only for developers at the moment). * Over 20 bugs are fixed since 1.0.5 release
buildservice-autocommit
accepted
request 1078485
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Martin Hauke (mnhauke)
(revision 54)
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Martin Hauke (mnhauke)
committed
(revision 53)
- Update to version 1.0.3 * Improve AI behavior on Adventure Map: better fog discovery and object prioritization. * Fix multiple rendering issues and improve overall rendering on Adventure Map. * Fix various issues in logic during battles such as Mirror Image or Teleport spell usage. * Add a button to open Virtual Keyboard for dialogs which require text input. * Over 40 bugs are fixed since 1.0.2 release
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accepted
request 1071006
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Martin Hauke (mnhauke)
(revision 52)
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Martin Hauke (mnhauke)
committed
(revision 51)
- Update to version 1.0.2 * Add virtual keyboard support for touch devices. * Add new option icons and missing part of Captain's Quarter in Sorceress Town. * Fix multiple issues with sounds on objects on Adventure Map. * Improve Adventure Map rendering speed. * Fix many issues with spells and pathfinding during battles. * Update AI heroes task logic and make AI heroes use Town Portal spell. * Over 60 bugs are fixed since 1.0.1 release.
buildservice-autocommit
accepted
request 1063910
from
Martin Hauke (mnhauke)
(revision 50)
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Martin Hauke (mnhauke)
committed
(revision 49)
- Update to version 1.0.1 * fix many monster and spell animations in battle, even those present the original game. * speed up rendering in multiple places within the game. * update multiple translations and fully rework Russian font for buttons. * add scaled resolution support. * complete initial work for the future Editor. * Over 40 bugs are fixed since 1.0.0 release.
Displaying revisions 1 - 20 of 68