Revisions of reone

buildservice-autocommit accepted request 897820 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 27)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 26)
- Update to version 0.19.0
  * Implement saving/loading screenshots, party members and
    global variables
  * Implement critical threat in combat
  * Implement loading feats and Force Powers
  * Implement walking as party leader
  * Implement P2P and lightning emitters
  * Implement ambient-only lights
  * Implement fading lights
  * Improve two-weapon fighting: add penalties, off-hand attacks
  * Fix render order between particles and grass
  * Fix danglymeshes

- Update to version 0.18.1
  * Implement external configuration of default party
  * Improve particle blending
  * Improve frustum culling
  * Improve water bump mapping
  * Make fog less prominent in HDR mode
  * Enable dynamic lighting of non-lightmapped area models
buildservice-autocommit accepted request 890493 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 25)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 24)
- Update to version 0.18.0
  * Non-English language support
  * Footsteps sounds
  * Graphics: fog
  * Graphics: lens flares
  * Graphics: fix shadow resolution (directional lights)
  * Graphics: grass lightmapping
  * Graphics: danglymeshes
  * Python scripts: resource extraction and processing, LIP files
  * Tool to convert LIP to JSON and vice versa
buildservice-autocommit accepted request 884508 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 23)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 22)
- Update to version 0.17.0
  * Implemented grass
  * Implemented creature perception
  * Rewritten combat to be driven by the AI script
  * Added 3D model and more character stats on the character screen
  * Added character and item stats on the equipment screen
  * Improved text rendering perforamance
  * Added ERF/MOD archiver tool
  * Added JSON to TLK converter
  * Added tool to unwrap audio files
buildservice-autocommit accepted request 878929 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 21)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 20)
- Update to version 0.16.1
  * Fix camera collision detection artifacts
  * Minor features, tweaks and fixes to make the Endar Spire
    completable
buildservice-autocommit accepted request 878224 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 19)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 18)
- Update to version 0.16.0
  * Add launcher application
  * Add JSON to GFF converter tool
  * Implement physically based rendering
  * Implement lip sync
  * Implement animation of alpha and self-illumination color
  * Add support for loading RLE TGA images
buildservice-autocommit accepted request 868020 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 17)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 16)
- Update to version 0.15.0
  * Implement pausing the game
  * Implement creature and ammunition sounds
  * Implement the mouse look
  * Implement GUI sounds
  * Show more information on the character screen
  * Show skills on the abilities screen
  * Show map notes on the map screen
  * Implement one-liner conversations
  * Implement computer conversations
  * Implement lightsaber plane loading and lightsaber animations
buildservice-autocommit accepted request 863913 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 15)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 14)
- Update to version 0.14.0
  * Implement simple obstacle avoidance
  * Implement emitters
  * Implement normal and bump maps
  * Implement shadow filtering
  * Implement animated textures
  * Improve animation variety in combat
  * Implement projectiles in combat
buildservice-autocommit accepted request 861567 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 13)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 12)
- Update to version 0.13.0
  * Implement stunt models and scripted animations in conversations
  * Implement omnidirectional shadow maps
  * Implement custom character generation (minus feats)
  * Implement levelling up (minus feats and Force Powers)
  * Implement random name generation
  * Implement more script routines
buildservice-autocommit accepted request 855592 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 11)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 10)
- Update to version 0.12.0
  * Implement damage and death in combat
  * Implement looting
  * Implement map and minimap
  * Implement item stacks
  * Implement video streaming
  * Plenty of bug fixes and QoL improvements
buildservice-autocommit accepted request 851535 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 9)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 8)
- Update to version 0.11.1
  * Bugfix release
Displaying revisions 1 - 20 of 27
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