Revisions of wargus

buildservice-autocommit accepted request 906832 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 11)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 10)
- Update to version 3.1.2
  * Fix extractor for older C++ stdlib with experimental C++ 17
    filesystem support
- Update to version 3.1.1
  * Always reveal attackers even when they are attacking from
    beyond the sight range of a unit
  * Slow down regeneration rate for berserkers to 1hp every 2
    seconds

- Update to version 3.1.0
  * Overhaul multiplayer menus and online sign on
  * Sync settings for multiplayer games to avoid desyncs
  * Support new fog of war options
  * Support extracting from the GOG installer file
  * Add rebalanced unit stats by default
  * Improve map editor usability
  * Fix various menus and settings options
buildservice-autocommit accepted request 858191 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 9)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 8)
- Update to version 3.0.0
  * Migrate to SDL2
  * Remove Aleonas Tales dataset and launcher from Wargus project
  * Fix ripping of CD audio on newer Linux distros
  * Enable new auto-targeting algorithm
  * Add option for new shadows
  * Reveal player when they lost their main building
  * Play click sound on mouse down for buttons
  * Fix sight range given by corpses by using a hidden revealer
    unit * Fix video aspect ratio to work for both DOS and BNE CDs
  * Copy data files during extraction so we can re-extract on
    demand without user intervention
  * Log wartool output on Windows to a logfile to help debug
    extraction issues
  * Improve keyboard navigation throughout the game
  * Add online gaming menu
  * Add auto-discovery of local multiplayer games
buildservice-autocommit accepted request 797745 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 7)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 6)
- Update to version 2.4.3
  * Inline StormLib for easier builds
  * Fix "Job's done" sound path for peasants in Battle.NET edition
  * Fix bug showing "Supply 4, Demand 0" under some circumstances
  * Fix aspect ratio of extracted videos
  * Use auto-cast and auto-explore
  * Run demo 1-4 when main menu is idle
  * Fix missile origins and cannon tower animations
  * Fix issue with "Attack Ground" button for ballistas,
    catapults, large ships
  * Fix item order in resources drop-down list
  * Fix extraction for some more variants of Battle.NET editions
  * Fix multiplayer startup when the metaserver is not used and
    optional AI player number was not passed
buildservice-autocommit accepted request 681139 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 4)
  * When OpenGL is unchecked, also uncheck UI scaling as it
    implies OpenGL
  * The ogre mage's runes spell can no longer be placed directly
    on buildings as attack
  * ToD human level 13 now decreases the health of Lothar's
    troops making their rescue impossible without cheating
  * Change sound for human completed buildings to the peasant's
    "job's done"
  * Copy the MIDI soundfont to the local Wargus directory to
    make midi music work
  * ToD human level 10 now correctly makes the prisoners into
    Minutemen rather than Peasants
  * Fixed ToD orc level 8 crash when the AI tried to research a
    non-existing 3rd catapult upgrade
  * Fix a buffer overflow that could occur in ConvertVideo and
    ConvertMusic
  * Switched from ffmpeg2theora to vanilla ffmpeg due to file
    import/conversion issues
  * Add a preference to store the active shader, if the user
    selected one
- Recommend ffmpeg and cdparanoia to support ripping the sound
  tracks from the original Audio CD and to convert the original
  videos.
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 3)
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 2)
- Update to version 2.4.2
  * Fix for extraction on Arm64
  * When OpenGL is unchecked, also uncheck UI scaling as it implies OpenGL
  * Demolition range of goblin/gnome sappers increased by one
  * The ogre mage's runes spell can no longer be placed directly on buildings as attack
  * The shortcut for the Eye of Killrog is now "E"
  * ToD human level 13 now decreases the health of Lothar's troops making their rescue impossible without cheating
  * Enable sounds for research completed
  * Change sound for human completed buildings to the peasant's "job's done"
  * Copy the MIDI soundfont to the local Wargus directory to make midi music work
  * ToD human level 10 now correctly makes the prisoners into Minutemen rather than Peasants
  * Fixed ToD orc level 8 crash when the AI tried to research a non-existing 3rd catapult upgrade
  * Fix a buffer overflow that could occur in ConvertVideo and ConvertMusic
  * Switched from ffmpeg2theora to vanilla ffmpeg due to file import/conversion issues
  * Add support for advertising and joining games on a metaserver
  * Allow selecting the number of AI players in multiplayer games
  * Support new launcher-based extraction from Stratagus 2.4.2
  * Provide a separate launcher for Aleona's Tales
  * Support Battle.NET edition on OS X
  * Bundle a selection of libretro shaders
  * Add a preference to store the active shader, if the user selected one
  * Add shader shortcut to help
- Run spec-cleaner
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 1)
Displaying all 11 revisions
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