Revisions of yamagi-quake2-xatrix

buildservice-autocommit accepted request 1042021 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 17)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 16)
- Update to version 2.11
  * Implement faster weapon switching with the new 'cycleweap'
    command.
  * Fixes pusher delta yaw manipulation. This fixes the infamous
    bug were a player standing on a blocked elevator gets turned
    around.
  * Fix several coop related bugs with the powercubes.
  * A way better fix for dead bodys obstructing elevators or
    falling through the worldmodel.
  * Fix items already in water playing a splash sound at level
    start.
  * Phalanx explosions should be muffeled under water.
buildservice-autocommit accepted request 979668 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 15)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 14)
- Update to version 2.10
  * Refine the 'g_footstep' cvar to match Quake II itself.
  * Implement 'g_machinegun_norecoil'. The cvar is cheat protected.
  * Fix soldiers never showing their pain skins as long as they're
    alive.
  * Fix laser guard trying to fire two shots when dying.

- Update to version 2.09
  - Fix wrong sound for some items when activated.
  - Port the 'aimfix' cvar.
  - Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars.
  - Fix a long standing crash occuring when exploding projectiles
    like grenates or rockets generate sound targets and a least one
    monster starts moving to one of that targets.
  - Add a cvar `g_footsteps` to control the generation of footstep
    sound.
  - Move several hard coded map fixes to entity files. Add newly
    discovered mapfixes to the entity files.
  - Fix several subtile gameplay and entity handling bug.
buildservice-autocommit accepted request 843862 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 13)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 12)
- Use %_libexecdir instead of hardcoding the directory name
- Remove obsolete conditions
buildservice-autocommit accepted request 779396 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 11)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 10)
- Update to version 2.08
  * Several fixes for subtile bugs
buildservice-autocommit accepted request 752639 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 9)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 8)
- Update to version 2.07
  * New commands:
    + 'listentities' allows listing of entities.
    + 'teleport' teleports the player to the given coordinates.
  * A lot of fixes for subtle, long standing AI and game play bugs.
  * Fix problem found by PVS studio.
buildservice-autocommit accepted request 742989 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 7)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 6)
- Use correct license
  * GPL-2.0 -> NonFree
buildservice-autocommit accepted request 673007 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 4)
- Mention desktop file as source
- Use %make_jobs macro
buildservice-autocommit accepted request 672624 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 3)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 2)
- Update to version 2.06
  * Small bugfixes.
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 1)
Displaying all 17 revisions
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