Revisions of yamagi-quake2-xatrix
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request 1042021
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Martin Hauke (mnhauke)
(revision 17)
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Martin Hauke (mnhauke)
committed
(revision 16)
- Update to version 2.11 * Implement faster weapon switching with the new 'cycleweap' command. * Fixes pusher delta yaw manipulation. This fixes the infamous bug were a player standing on a blocked elevator gets turned around. * Fix several coop related bugs with the powercubes. * A way better fix for dead bodys obstructing elevators or falling through the worldmodel. * Fix items already in water playing a splash sound at level start. * Phalanx explosions should be muffeled under water.
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request 979668
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Martin Hauke (mnhauke)
(revision 15)
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Martin Hauke (mnhauke)
committed
(revision 14)
- Update to version 2.10 * Refine the 'g_footstep' cvar to match Quake II itself. * Implement 'g_machinegun_norecoil'. The cvar is cheat protected. * Fix soldiers never showing their pain skins as long as they're alive. * Fix laser guard trying to fire two shots when dying. - Update to version 2.09 - Fix wrong sound for some items when activated. - Port the 'aimfix' cvar. - Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars. - Fix a long standing crash occuring when exploding projectiles like grenates or rockets generate sound targets and a least one monster starts moving to one of that targets. - Add a cvar `g_footsteps` to control the generation of footstep sound. - Move several hard coded map fixes to entity files. Add newly discovered mapfixes to the entity files. - Fix several subtile gameplay and entity handling bug.
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request 843862
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Martin Hauke (mnhauke)
(revision 13)
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Martin Hauke (mnhauke)
committed
(revision 12)
- Use %_libexecdir instead of hardcoding the directory name - Remove obsolete conditions
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request 779396
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Martin Hauke (mnhauke)
(revision 11)
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Martin Hauke (mnhauke)
committed
(revision 10)
- Update to version 2.08 * Several fixes for subtile bugs
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request 752639
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Martin Hauke (mnhauke)
(revision 9)
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Martin Hauke (mnhauke)
committed
(revision 8)
- Update to version 2.07 * New commands: + 'listentities' allows listing of entities. + 'teleport' teleports the player to the given coordinates. * A lot of fixes for subtle, long standing AI and game play bugs. * Fix problem found by PVS studio.
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request 742989
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Martin Hauke (mnhauke)
(revision 7)
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Martin Hauke (mnhauke)
committed
(revision 6)
- Use correct license * GPL-2.0 -> NonFree
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request 673007
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Martin Hauke (mnhauke)
(revision 5)
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Martin Hauke (mnhauke)
committed
(revision 4)
- Mention desktop file as source - Use %make_jobs macro
buildservice-autocommit
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request 672624
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Martin Hauke (mnhauke)
(revision 3)
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Martin Hauke (mnhauke)
committed
(revision 2)
- Update to version 2.06 * Small bugfixes.
Martin Hauke (mnhauke)
committed
(revision 1)
Displaying all 17 revisions