MAME

Edit Package mame
https://www.mamedev.org

MAME originally stood for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of software history. As electronic
technology continues to rush forward, MAME prevents this important "vintage"
software from being lost and forgotten. This is achieved by documenting the
hardware and how it functions. The source code to MAME serves as this
documentation. The fact that the software is usable serves primarily to
validate the accuracy of the documentation (how else can you prove that you
have recreated the hardware faithfully?). Over time, MAME absorbed the
sister-project MESS (Multi Emulator Super System), so MAME now documents a wide
variety of (mostly vintage) computers, video game consoles and calculators, in
addition to the arcade video games that were its initial focus.

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Source Files
Filename Size Changed
0145u1_diff.zip 0000516327 504 KB
0145u2_diff.zip 0000166967 163 KB
0145u3_diff.zip 0000002221 2.17 KB
0145u4_diff.zip 0000326128 318 KB
0145u5_diff.zip 0000217301 212 KB
0145u6_diff.zip 0001959576 1.87 MB
0145u7_diff.zip 0001427908 1.36 MB
0145u8_diff.zip 0000510092 498 KB
mame.changes 0000004860 4.75 KB
mame.ini.in 0000001159 1.13 KB
mame.spec 0000005995 5.85 KB
mame0145s.zip 0020346129 19.4 MB
Revision 1 (latest revision is 172)
Marcus Meissner's avatar Marcus Meissner (msmeissn) accepted request 120795 from Asterios Dramis's avatar Asterios Dramis (adra) (revision 1)
Renamed the sdlmame package to mame (same as original package name and the Packman package). Also: update -> 0.145u8, Spec file updates based on spec-cleaner run, Removed Mesa-devel from BuildRequires, Use system libexpat and zlib for building the package, Added a mame-tools subpackage, Added a mame.ini config file based on the one from packman, Remove build time references so build-compare can do its work
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