PS3 emulator/debugger

Edit Package rpcs3

An open-source PlayStation 3 emulator/debugger written in C++.

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Source Files (show unmerged sources)
Filename Size Changed
_service 0000001781 1.74 KB
_servicedata 0000000414 414 Bytes
fix-test-files.patch 0000000429 429 Bytes
fix-toolbar-color.patch 0000004254 4.15 KB
intel-ittapi.tar.xz 0000130908 128 KB
rpcs3-0.0.31~git20240420.tar.xz 0033251808 31.7 MB
rpcs3.changes 0000722077 705 KB
rpcs3.spec 0000004898 4.78 KB
Latest Revision
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 110)
- Update to version 0.0.31~git20240420:
  * llvm: silence warning: dereferencing type-punned pointer might break strict-aliasing rules [-Wstrict-aliasing]
  * cellSysutilAvc2MicRead: Fix some nonsensical nullptr deref warning
  * cellKb: fix missing slashes and brackets on japanese layout
  * cellKb: actually set the arrange member
  * Use unordered map to store keyboard keys
  * SPU Analyzer: Filter calls to calls
  * PPU Analyzer: Look for functions using callers (fallback)
  * PPU LLVM: Fix crash in Unity games
  * savestate_utils.cpp: Fixup a tiny bug
  * Qt: try to fix sound effects
  * overlays/osk: Don't use meta out key code in the osk overlay
  * fix some warnings and typos
  * cellSysutilAvc2: improve unload and some more stuff
  * uDraw emulation [3]
  * uDraw emulation [2]
  * Sort IO files
  * uDraw emulation
  * rsx: Make const explicitly unsigned
  * rsx: Improve ROP output rounding precision
  * Fix typo in System.cpp
  * Fix OVL patching
  * rsx: Fix intra-draw-call barrier queueing
  * Buzz update
  * Fix some msvc for loop warning
  * fix some warnings
  * Set a unique System Name
  * rsx: Fix vertex texture invalidation
  * rsx: Fix some broken latch checks
  * vk: Always initialize internal objects
Comments 1

Lolaw Gildersleeve's avatar

Precision is key! Every jump, dodge, and maneuver matters in Geometry Dash World. Master the timing and become a pixel-perfect platforming pro.

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