PS3 emulator/debugger
An open-source PlayStation 3 emulator/debugger written in C++.
- Devel package for openSUSE:Factory
-
6
derived packages
- Links to openSUSE:Factory / rpcs3
- Has a link diff
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout Emulators/rpcs3 && cd $_
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Source Files (show unmerged sources)
Filename | Size | Changed |
---|---|---|
_service | 0000001781 1.74 KB | |
_servicedata | 0000000414 414 Bytes | |
fix-test-files.patch | 0000000429 429 Bytes | |
fix-toolbar-color.patch | 0000004254 4.15 KB | |
intel-ittapi.tar.xz | 0000130908 128 KB | |
rpcs3-0.0.31~git20240420.tar.xz | 0033251808 31.7 MB | |
rpcs3.changes | 0000722077 705 KB | |
rpcs3.spec | 0000004898 4.78 KB |
Latest Revision
Yunhe Guo (guoyunhe)
committed
(revision 110)
- Update to version 0.0.31~git20240420: * llvm: silence warning: dereferencing type-punned pointer might break strict-aliasing rules [-Wstrict-aliasing] * cellSysutilAvc2MicRead: Fix some nonsensical nullptr deref warning * cellKb: fix missing slashes and brackets on japanese layout * cellKb: actually set the arrange member * Use unordered map to store keyboard keys * SPU Analyzer: Filter calls to calls * PPU Analyzer: Look for functions using callers (fallback) * PPU LLVM: Fix crash in Unity games * savestate_utils.cpp: Fixup a tiny bug * Qt: try to fix sound effects * overlays/osk: Don't use meta out key code in the osk overlay * fix some warnings and typos * cellSysutilAvc2: improve unload and some more stuff * uDraw emulation [3] * uDraw emulation [2] * Sort IO files * uDraw emulation * rsx: Make const explicitly unsigned * rsx: Improve ROP output rounding precision * Fix typo in System.cpp * Fix OVL patching * rsx: Fix intra-draw-call barrier queueing * Buzz update * Fix some msvc for loop warning * fix some warnings * Set a unique System Name * rsx: Fix vertex texture invalidation * rsx: Fix some broken latch checks * vk: Always initialize internal objects
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