AssaultCube Reloaded
http://acr.victorz.ca/
A free-and-open-source first-person-shooter aimed at improving AssaultCube. It combines traits from your favorite, popular, various, different games.
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/assaultcube-reloaded && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
Makefile.patch | 0000002859 2.79 KB | |
acr-2.18.2.tar.gz | 0072411326 69.1 MB | |
acreloaded-server.sh | 0000000191 191 Bytes | |
acreloaded.sh | 0000000191 191 Bytes | |
assaultcube-reloaded.changes | 0000009167 8.95 KB | |
assaultcube-reloaded.png | 0000006160 6.02 KB | |
assaultcube-reloaded.spec | 0000004466 4.36 KB |
Latest Revision
Carsten Ziepke (Kieltux)
accepted
request 884361
from
Ferdinand Thiessen (susnux)
(revision 14)
- Update to version 2.18.2: * Show damage indicator numbers * Show which flag was reset * Add "direct capture-the-flag" to classic mode menu * Decrease weight of servers bypassing master-server policy * Log when master-server wants to disconnect a client * Fix "masterserver sent an unknown command" ("*a" after connection) * Fixed: Pick up 2 grenades in LSS * Fix player count (disable bots when all humans are in SPECT) * Show bot names as "a zombie" in zombie mode * Use small HTF flag icon for bomber mode * Fix server quality stats * Fix list of maps in maps_secure menu * Use flag map menu for classic flag modes * Fix uncleared kill confirm flags * Fix text glitch after /resetgl * Other minor changes
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