An interpreter for all Infocom and other Z-machine games

Edit Package frotz

Originally written by Stefan Jokisch in 1995-1997.
Ported to Unix by Galen Hazelwood.
Reference code and Unix port currently maintained by David Griffith.

- Compiles and runs on most common flavors of Unix, both open source and not.
- Plays all Z-code games including V6.
- Old-style sound support through OSS driver.
- Config files.
- Configurable error checking.
- Default use of the Quetzal file format. Command line option to use the
old format. There are several differences between the old-style save
format at Quetzal such that converting from old-style and Quetzal is
difficult if not impossible. This also means you can't restore an
old-style save and then save your game in Quetzal.
- Optional speech synthesis and recognition through FLITE and Sphinx.

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Source Files
Filename Size Changed
frotz-2.54.tar.gz 0000430733 421 KB
frotz.changes 0000004405 4.3 KB
frotz.spec 0000003705 3.62 KB
Latest Revision
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1035141 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 10)
- Update to version 2.54
  - NEW FEATURES
    * Added changes to allow for compilation on a DEC PDP-10
      mainframe running TOPS20.  See INSTALL_PDP10.
    * Added a means to cross-compile to DOS by way of
      Open Watcom C version 2 and later.  See INSTALL_DOS.
    * Added a quiet mode to dumb interface to quell startup
      messages.
  - BUG FIXES
    * Fixed several problems with compilation under macOS.
    * Fixed wrong glyphs in DOS Frotz's Amiga font mode.
      1/2 and 1/4 were there instead of the oe and OE ligatures.
    * Fixed a failure of the -q flag to actually silence sound
      effects.
    * Fixed an oversight in SDL Frotz that prevented some sounds
      from playing in Lurking Horror.
    * Made the dumb and curses interfaces read the resolution
      chunk from Blorb files. Previously they would assume
      a resolution of 320x200.
- Update project URL
- Run spec-cleaner
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