An interpreter for all Infocom and other Z-machine games
Originally written by Stefan Jokisch in 1995-1997.
Ported to Unix by Galen Hazelwood.
Reference code and Unix port currently maintained by David Griffith.
- Compiles and runs on most common flavors of Unix, both open source and not.
- Plays all Z-code games including V6.
- Old-style sound support through OSS driver.
- Config files.
- Configurable error checking.
- Default use of the Quetzal file format. Command line option to use the
old format. There are several differences between the old-style save
format at Quetzal such that converting from old-style and Quetzal is
difficult if not impossible. This also means you can't restore an
old-style save and then save your game in Quetzal.
- Optional speech synthesis and recognition through FLITE and Sphinx.
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/frotz && cd $_
- Create Badge
Source Files
Filename | Size | Changed |
---|---|---|
frotz-2.54.tar.gz | 0000430733 421 KB | |
frotz.changes | 0000004405 4.3 KB | |
frotz.spec | 0000003705 3.62 KB |
Latest Revision
- Update to version 2.54 - NEW FEATURES * Added changes to allow for compilation on a DEC PDP-10 mainframe running TOPS20. See INSTALL_PDP10. * Added a means to cross-compile to DOS by way of Open Watcom C version 2 and later. See INSTALL_DOS. * Added a quiet mode to dumb interface to quell startup messages. - BUG FIXES * Fixed several problems with compilation under macOS. * Fixed wrong glyphs in DOS Frotz's Amiga font mode. 1/2 and 1/4 were there instead of the oe and OE ligatures. * Fixed a failure of the -q flag to actually silence sound effects. * Fixed an oversight in SDL Frotz that prevented some sounds from playing in Lurking Horror. * Made the dumb and curses interfaces read the resolution chunk from Blorb files. Previously they would assume a resolution of 320x200. - Update project URL - Run spec-cleaner
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