2D tankbattle game with the tanks replaced by hedgehogs

Edit Package hedgewars
http://www.hedgewars.org/

Hedgewars is a turn based strategy game but the real buzz is from watching the devastation caused by those pesky hedgehogs with those fantastic weapons.

Each player controls a team of several hedgehogs. During the course of the game, players take turns with one of their hedgehogs. They then use whatever tools and weapons are available to attack and kill the opponents' hedgehogs, thereby winning the game. Hedgehogs may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Rope" or "Parachute", to move to otherwise inaccessible areas.

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Source Files
Filename Size Changed
hedgewars-0.9.7-debuginfo.patch 0000000499 499 Bytes
hedgewars-src-0.9.7.tar.bz2 0029432341 28.1 MB
hedgewars.changes 0000004174 4.08 KB
hedgewars.desktop 0000000222 222 Bytes
hedgewars.png 0000001304 1.27 KB
hedgewars.spec 0000002551 2.49 KB
Revision 10 (latest revision is 77)
Claes Backstrom's avatar Claes Backstrom (etrash) committed (revision 10)
- New upstream release 0.9.11
  * Speech Bubbles - during your turn, have your hedgehog express 
    himself.  In chat, use "regular speech"  'thought bubbles'  
    -action bubbles-  with the quote marks completely surrounding 
    the entire typed text.  You can also use /hsa /hta /hya to fire 
    off a bubble at the moment of your attack.
  * New graves and hats, my favourite grave being the dead hedgehog.
    Also some tweaks to theme graphics.
  * Two new taunts - a /shrug and /juggle -ing.
  * New mobster voice! Also a remake of the default voice set.
  * Animated stars in the frontend.  If you want to turn them off, 
    use the Frontend Effects checkbox in settings.
  * Plenty of new theme music and a new frontend theme.
  * Some new game modes. Karma, any injury you caused 
    (not including drowning) is dealt to you too, unless invulnerable.
    Vampirism, where you feed off damage you deal, gaining 80% of it. 
    Artillery, where your hog can not move about.
  * Options to control mine quantity and timer.  Those are made use of
    in a Minefield scheme/weapon set as one of the default sets.
  * The sniper rifle demonstrated in previous news post.
  * Various fixes such as: prevent desync when a player quits, 
    fix a crash at end of game in reduced quality, 
    bug in synching changes to map and scheme in room, 
    fix bug in disconnection from server, 
    hedgehogs keep hats while jumping, 
    bug in rope/parachute when drowning with active girder/teleport, 
    bug in rope that on rare occasion deleted it on firing and an
    alternate font for Chinese/Japanese text that should render correctly
    in-game.
   * In addition, hopefully any missing graphics and maps that didn't make
     it into 0.9.10 are now correctly represented in this release.
-  Use fdupes to keep the size down.
-  Requires dejavu.
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