City Simulation Game
LinCity-NG is a city simulation game. It is a polished and improved
version of the classic LinCity game. Within the scope of the GoTM
project at happypenguin, a new iso-3D graphics engine was created with
a completely redone and modern GUI.
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/lincity-ng && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
lincity-ng-cmake-fix-cpack.patch | 0000000781 781 Bytes | |
lincity-ng-lincity-ng-2.10.2.tar.gz | 0114742699 109 MB | |
lincity-ng.changes | 0000011189 10.9 KB | |
lincity-ng.spec | 0000003613 3.53 KB |
Latest Revision
Dirk Stoecker (dstoecker)
accepted
request 1169480
from
Carsten Ziepke (Kieltux)
(revision 14)
- Update to version 2.10.2 * Fixed a bug in installation/packaging which prevented creation of certain GUI components especially dialogs. - Changes in version 2.10.1 * Fixed an unsafe memory write which could cause the game to crash. * Added 'git' to the list of build dependencies. * Added a note in the readme to warn users of different build instructions for different versions of LinCity NG. - Changes in version 2.10.0 * The amount of swing jobs created by health cover has been corrected. You may find that you need fewer residences and/or more jobs demand in your economy. * Jobs production at residences scales down as inventory increases. This should make employment feel more stable and make it easier to strike a balance in employment. The amount of the production decrease is dependent on "swing" jobs, so sports cover and health cover increase the effect. The previous method using a "swingometer" has been abandoned. * Evacuation logic is modified slightly to avoid a construction getting negative inventory. * Added water to the market trade dialog. * Fixed jumpy and laggy scrolling near the map edge. * Fixed a bug where the shift key (used to increase scroll speed) was "forgotten" when hitting the map edge. * Fixed a bug where moving the cursor outside the game window may cause the map to scroll. * Fixed a buffer overflow when the home directory path name is very long. * Fixed a bug where health cover did not create the correct amount of swing jobs. * Fixed a bug where evacuation could cause a construction to have negative inventory. * Fixed a bug in load/save where parks could erroneously get very high inventory. * Fixed the speed and direction of scrolling with the scroll wheel in help pages. * Fixed a bug where building the project could overwrite changes to GUI dialogs. * Panning (i.e. scrolling by dragging) is done with the middle mouse button instead of the right button. * Panning (i.e. scrolling by dragging) makes the map move in the expected direction. * Added map scrolling with WASD. * Zooming is done relative to the cursor position instead of the center of the screen. This makes map navigation much more natural. And it plays nice with hitting the map edge (which is more complex then you may first expect). * Scrolling speed is normalized for direction and zoom level. (So scrolling diagonally while zoomed in no longer feels like mach 3.) * Right click shows information about construction or tile. * G key toggles the right-click function, i.e. construction info or tile info. * Improved simulation performance. (Fast speed is now blazing fast.) * Decoupled the speeds of simulation, animation, screen redrawing, and GUI so animation and frame rate is no longer dependent on simulation speed. This makes the UI much smoother at slow simulation speed. * Added a page to the MPS display for most constructions that shows monthly production/consumption of commodities (both as absolute and percentage). * Tweaked the total inventory MPS page so that the red/green bars are faster to reflect changes in production. * The minimap position is constrained to avoid showing space outside the map. * Panning (i.e. scrolling by dragging) changes the cursor appearance appropriately. * Created a (much prettier IMO) black background for the map. * Changed the location of save games from ~/.lincity-ng to ~/.local/share/lincity-ng. For now, existing save games from the old location are still loaded, but subsequent saves go to the new location. * Replaced the outdated autoconf and Jam build tools with CMake. (Be sure to follow the updated instructions for building the project.) * Use GNU directory structure for installed files. * Install an icon and a desktop file to proper locations for Linux systems. * Added a hook in the build system to append the current git hash to the version number when not on a release version. This should help reduce ambiguity in bug reports. * Upgraded the MPS display API so constructions can have any number of pages. * Removed uses of deprecated PhysFS features. * Cleaned up the logic for binary relocation (and probably fixed a few things). * Fixed errors and warnings when compiling with C++20. * Fixed warnings when compiling with -Wall option. * Added a construction initialization stage to loading and building constructions. * Tidied up the source tree and deleted dead code. * Converted the readme to GitHub Markdown. * Expanded the dependency list in the readme to include build dependencies. * Include commands for installing dependencies on Ubuntu in the readme. * Removed dead links in the readme. * Added gd translation for desktop file. * Generates translation files during build. * Updated the list of editors in translation instructions. * Updated formatting in COPYING file. * Does not autodetect screen size on startup in fullscreen. - Add lincity-ng-cmake-fix-cpack.patch, fix CPack readme resource file: "README.md" could not be found and lower cmake requirement
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