X-Ray Engine Linux port by OpenXRay team
https://github.com/OpenXRay/xray-16.git
OpenXRay is an improved version of the X-Ray Engine, the game engine
used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
Currently the following games are supported:
* S.T.A.L.K.E.R.: Call of Pripyat
* S.T.A.L.K.E.R.: Clear Sky
To play one of the S.T.A.L.K.E.R. games with OpenXRay you need the
original game files.
See: %{_docdir}/openxray/README.SUSE for details.
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/openxray && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
README.SUSE | 0000000781 781 Bytes | |
_service | 0000000574 574 Bytes | |
_servicedata | 0000000237 237 Bytes | |
openxray-0.0.812+git.20201203.tar.xz | 0059938532 57.2 MB | |
openxray-rpmlintrc | 0000000048 48 Bytes | |
openxray-workaround-spurious-gcc8-warnings.patch | 0000000709 709 Bytes | |
openxray.changes | 0000018405 18 KB | |
openxray.spec | 0000004308 4.21 KB |
Latest Revision
Matthias Mailänder (Mailaender)
accepted
request 857025
from
Martin Hauke (mnhauke)
(revision 5)
- Update to version 0.0.812+git.20201203: * xrRender_R2/r2.cpp: fixed invertion for position decompression params on OpenGL * xrGame/ui/UIMap.h|cpp: use default virtual destructor (#694) * Fixed broken map spots in PDA (#693) * Cleanup of bone animation code (#691) * xrRender_R2: merged two duplicated r2_rendertarget.cpp into one * xrRender_R2: trying to fix fatal warning on GCC10 * Fixed build after 1a45237059e59fa3a41e2163d76338de20cc01d3 * xrRenderPC_R4/GL: merged r*_rendertarget files into one. * xrRenderPC_R*/r2_types.h: merged files into one * xrRenderPC_R*/r*_rendertarget: moved u_set_rt functions to separate file * xrRenderPC_R*/r*_rendertarget: reduced differences between files * xrRenderPC_R*/r*_rendertarget: moved build textures stage to separate function and file * xrRenderPC_R*/r*_rendertarget: reduced differences between files a bit * xrRender_R2: merged r2/r4/rgl.cpp into one file * Getting rid of INT, WORD types (#671 addressed to #23) * Getting rid of CONST, FLOAT, VOID types (#674 addressed to #23) * TabControl buttons can have auto assigned IDs * xrUICore/TabControl/UITabControl.cpp: don't crash if tb_cur is nullptr * xrGame/ui/UIMap.h|cpp: initialization functions now will use const CInifile& * Made map spots in SOC behave as in SOC (#392) * xrGame/ui/map_hint.h|cpp: Compatibility with SOC (#392) * xrGame/ui/UIMapWnd.cpp: made m_map_location_hint auto-deletable * xrGame/ui/UIMapWnd.cpp: initialize xml navigation earlier (#392) Right as it was in SOC. The reason for this change is that m_map_location_hint should be the latest child attached to CUIMapWnd * xrGame/ui/map_hint.h|cpp: removed ugly hack with custom drawing order * xrGame/ui/map_hint.h: default initialize members * xrGame/ui/UIHelper.h|cpp: Added CreateTextFrameLine function * Fixed knife doesn't strike anything in SOC (#392) In COP and CS strike is applied when motion mark is found, but SOC's knife doesn't have any... * Fixed R2 detection in Shadow of Chernobyl * Replacing the deprecated sys_errlist with strerror (PR #683, fixes #679, closes #682)
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