X-Ray Engine Linux port by OpenXRay team

Edit Package openxray
https://github.com/OpenXRay/xray-16.git

OpenXRay is an improved version of the X-Ray Engine, the game engine
used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.

Currently the following games are supported:
* S.T.A.L.K.E.R.: Call of Pripyat
* S.T.A.L.K.E.R.: Clear Sky

To play one of the S.T.A.L.K.E.R. games with OpenXRay you need the
original game files.
See: %{_docdir}/openxray/README.SUSE for details.

Refresh
Refresh
Source Files
Filename Size Changed
README.SUSE 0000000781 781 Bytes
_service 0000000574 574 Bytes
_servicedata 0000000237 237 Bytes
openxray-0.0.812+git.20201203.tar.xz 0059938532 57.2 MB
openxray-rpmlintrc 0000000048 48 Bytes
openxray-workaround-spurious-gcc8-warnings.patch 0000000709 709 Bytes
openxray.changes 0000018405 18 KB
openxray.spec 0000004308 4.21 KB
Latest Revision
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 857025 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
- Update to version 0.0.812+git.20201203:
  * xrRender_R2/r2.cpp: fixed invertion for position decompression params on OpenGL
  * xrGame/ui/UIMap.h|cpp: use default virtual destructor (#694)
  * Fixed broken map spots in PDA (#693)
  * Cleanup of bone animation code (#691)
  * xrRender_R2: merged two duplicated r2_rendertarget.cpp into one
  * xrRender_R2: trying to fix fatal warning on GCC10
  * Fixed build after 1a45237059e59fa3a41e2163d76338de20cc01d3
  * xrRenderPC_R4/GL: merged r*_rendertarget files into one.
  * xrRenderPC_R*/r2_types.h: merged files into one
  * xrRenderPC_R*/r*_rendertarget: moved u_set_rt functions to separate file
  * xrRenderPC_R*/r*_rendertarget: reduced differences between files
  * xrRenderPC_R*/r*_rendertarget: moved build textures stage to separate function and file
  * xrRenderPC_R*/r*_rendertarget: reduced differences between files a bit
  * xrRender_R2: merged r2/r4/rgl.cpp into one file
  * Getting rid of INT, WORD types (#671 addressed to #23)
  * Getting rid of CONST, FLOAT, VOID types (#674 addressed to #23)
  * TabControl buttons can have auto assigned IDs
  * xrUICore/TabControl/UITabControl.cpp: don't crash if tb_cur is nullptr
  * xrGame/ui/UIMap.h|cpp: initialization functions now will use const CInifile&
  * Made map spots in SOC behave as in SOC (#392)
  * xrGame/ui/map_hint.h|cpp: Compatibility with SOC (#392)
  * xrGame/ui/UIMapWnd.cpp: made m_map_location_hint auto-deletable
  * xrGame/ui/UIMapWnd.cpp: initialize xml navigation earlier (#392) Right as it was in SOC. The reason for this change is that m_map_location_hint should be the latest child attached to CUIMapWnd
  * xrGame/ui/map_hint.h|cpp: removed ugly hack with custom drawing order
  * xrGame/ui/map_hint.h: default initialize members
  * xrGame/ui/UIHelper.h|cpp: Added CreateTextFrameLine function
  * Fixed knife doesn't strike anything in SOC (#392) In COP and CS strike is applied when motion mark is found, but SOC's knife doesn't have any...
  * Fixed R2 detection in Shadow of Chernobyl
  * Replacing the deprecated sys_errlist with strerror (PR #683, fixes #679, closes #682)
Comments 0
openSUSE Build Service is sponsored by