A DOOM source port focusing on multiplayer
http://qzandronum.com/
Q-Zandronum is a fork of Zandronum 3.0 with improved netcode,
configurable movement and many small tweaks.
Note:
Game data must be placed in ~/.config/zandronum/ .
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/q-zandronum && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
Q-Zandronum-1.4.10.tar.gz | 0033555910 32 MB | |
fmodapi42416linux64.tar.gz | 0011631876 11.1 MB | |
q-zandronum-rpmlintrc | 0000000047 47 Bytes | |
q-zandronum.changes | 0000011751 11.5 KB | |
q-zandronum.spec | 0000004606 4.5 KB | |
sqlite.tar.gz | 0004513956 4.3 MB | |
zandronum_icon.png | 0000058683 57.3 KB |
Latest Revision
Ferdinand Thiessen (susnux)
accepted
request 1128561
from
Martin Hauke (mnhauke)
(revision 10)
- Update to version 1.4.10 Bugfixes: * Restarting the engine via restart cmd now recompiles shaders. * Fixed the game showing and playing incorrect messages and announcer lines when the round ends. * Fixed crash when transitioning to another map while inside a 3d floor. * Fixed ACS HudMessage and HudMessageBold not considering layer flags.
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