Urban Terror Gamefiles

Edit Package urbanterror-data
http://www.urbanterror.info/

Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism" which results in a very unique, enjoyable and addictive game.

This package contains only the game files which are covered by the Quake III SDK End User License Agreement.

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Source Files
Filename Size Changed
_service 0000000057 57 Bytes
_service:download_files:UrbanTerror434_full.zip 1472003870 1.37 GB
urbanterror-data.changes 0000012759 12.5 KB
urbanterror-data.spec 0000001811 1.77 KB
Latest Revision
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 628789 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 24)
- Update to 4.3.4
  * Fixed the random crash issues which happened especially on the
    map Eagle
  * Fixed players being stuck with level 19 in Gun Game when
    g_randomorder was set to 1
  * Magnum: fixed the reload animation and the reappearance of the
    crosshair not being completely synced
  * Fixed map/next map vote menu ignoring previously highlighted
    map and calling vote with the first map on the list
  * Menus: fixed inconsistencies in leading space in weapon
    select screen.
- Changes from 4.3.3
  * Updated quake3's master server port in server_example.cfg
    (please update your custom server configs!)
  * Fixed substitute players randomly spawning and being invincible
    on map restart in certain game modes
  * Jump mode: Fixed wrong value of y-axis being used when loading
    a saved position in Jump mode
  * Jump mode: fixed persistent position saving which was sometimes
    loading another player's saved position
  * Gun Game: fixed being stuck with the HK69
  * Tweaked the FR-F1: torso/vest hits make players bleed.
    Zoom reset if getting >= 50% of damage (previously: 20%)
  * Tweaked P90's and Benelli's positions on screen
  * Potentially fixed fire mode of a spectated player's weapon
    being sometimes picked up
  * Fixed bots failing to load on Cascade and Kingdom
  * Potentially fixed the "Couldn't find weapon xx" error which was
    introduced in 4.2.014
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