A small but rich language for programmable shading in advanced renderers and other applications

Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.

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Source Files (show merged sources derived from linked package)
Filename Size Changed
CC-BY-3.0.txt 0000019467 19 KB 5 months
OpenShadingLanguage-Release-1.11.9.0.tar.gz 0014137334 13.5 MB 28 days
OpenShadingLanguage.changes 0000005154 5.03 KB 28 days
OpenShadingLanguage.spec 0000009738 9.51 KB 28 days
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