A small but rich language for programmable shading in advanced renderers and other applications

Edit Package OpenShadingLanguage

Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.

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Source Files
Filename Size Changed
CC-BY-3.0.txt 0000019467 19 KB
OpenShadingLanguage-1.12.10.0.tar.gz 0020285435 19.3 MB
OpenShadingLanguage.changes 0000016037 15.7 KB
OpenShadingLanguage.spec 0000009458 9.24 KB
_constraints 0000000152 152 Bytes
Revision 52 (latest revision is 61)
Hans-Peter Jansen's avatar Hans-Peter Jansen (frispete) accepted request 1080379 from Hans-Peter Jansen's avatar Hans-Peter Jansen (frispete) (revision 52)
- update to 1.12.10.0:
  + feat(testrender): Modify testrender so that it correctly sets
    raytype to "camera" for camera rays, "shadow" for shadow rays,
    and "diffuse" for all secondary rays. Also rerun the shades for
    background shader group on the camera rays rather than use the
    cached map. This helps the MaterialX project use testrender for
    certain unit tests and verification. #1648 #1649
  + feat: Expose llvm groupdata size as a shadergroup attribute
    "llvm_groupdata_size". #1642
  + fix: Crash could result from uncaught exception in OpenColorIO
    when calling transformc with derivatives for color spaces that
    require OCIO.  #1646
  + fix: certain uses of fmod() in shaders could fail to generate
    LLVM code correctly, due to a missing implementation for the
    fmod(triple,float) varieties. #1643
  + build: Change snprintf formatting to satisfy some compilers.
    #1640
  + CI: Fix broken Mac ci. #1647
- Force build with LLVM 15 on TW
- Add a BuildIgnore for clang-tools, that would render the llvm15
  containment ineffective otherwise (by depending on clang16).

- Add 4G memory _constraints
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