A real-time strategy game with programmable bots

Edit Package colobot

And this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, which does mean it requires the right amount of accuracy, with the right mix of imagination.

Source Files (show merged sources derived from linked package)
Filename Size Changed
bump-CPP-version-from-11-to-17.patch 0000001440 1.41 KB
colobot-colobot-gold-0.2.0-alpha.tar.gz 0001514455 1.44 MB
colobot.changes 0000003767 3.68 KB
colobot.spec 0000004191 4.09 KB
fix-build-with-gcc13.patch 0000000733 733 Bytes
fix-input-of-long-UTF-8-symbols-in-editor.patch 0000011852 11.6 KB
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