A real-time strategy game with programmable bots
And this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, which does mean it requires the right amount of accuracy, with the right mix of imagination.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout games/colobot && cd $_
- Create Badge
Source Files
Filename | Size | Changed |
---|---|---|
bump-CPP-version-from-11-to-17.patch | 0000001440 1.41 KB | |
colobot-colobot-gold-0.2.0-alpha.tar.gz | 0001514455 1.44 MB | |
colobot.changes | 0000003767 3.68 KB | |
colobot.spec | 0000004191 4.09 KB | |
fix-build-with-gcc13.patch | 0000000733 733 Bytes | |
fix-input-of-long-UTF-8-symbols-in-editor.patch | 0000011852 11.6 KB |
Comments 3
Robot programming is really difficult and the way to play this game is not simple, but maybe it will make me desire to conquer. mr mine
@doodle jump Hopefully, the challenge of learning robot programming and navigating this game's complex controls will inspire me to finally master them.
There was a plentiful harvest for me after reading your post! I used to enjoy playing the quordle game while I was younger. However, I've changed my mind and will now focus on following you and reading your posts to learn more.