A library for compressing and decompressing 3D geometric meshes and point clouds.

Edit Package draco
https://google.github.io/draco

Draco is a library for compressing and decompressing 3D geometric meshes
and point clouds. It is intended to improve the storage and transmission of
3D graphics.

Draco was designed and built for compression efficiency and speed. The code
supports compressing points, connectivity information, texture coordinates,
color information, normals, and any other generic attributes associated
with geometry. With Draco, applications using 3D graphics can be
significantly smaller without compromising visual fidelity. For users, this
means apps can now be downloaded faster, 3D graphics in the browser can
load quicker, and VR and AR scenes can now be transmitted with a fraction
of the bandwidth and rendered quickly.

Draco is released as C++ source code that can be used to compress 3D
graphics as well as C++ and Javascript decoders for the encoded data.

Source Files
Filename Size Changed
0001-draco-install-cmake.patch 0000000515 515 Bytes
_service 0000000634 634 Bytes
draco.changes 0000000201 201 Bytes
draco.rpmlintrc 0000000040 40 Bytes
draco.spec 0000003331 3.25 KB
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