PS3 emulator/debugger
An open-source PlayStation 3 emulator/debugger written in C++.
- Links to home:X0F:branches:Emulators / rpcs3
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osc -A https://api.opensuse.org checkout home:Maddie:emulation/rpcs3 && cd $_
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Source Files (show unmerged sources)
Filename | Size | Changed |
---|---|---|
_multibuild | 0000000071 71 Bytes | |
_service | 0000001568 1.53 KB | |
_servicedata | 0000000414 414 Bytes | |
fix-test-files.patch | 0000000429 429 Bytes | |
fix-toolbar-color.patch | 0000004254 4.15 KB | |
intel-ittapi.tar.xz | 0000131108 128 KB | |
rpcs3-0.0.32~git20240530.tar.xz | 0035813780 34.2 MB | |
rpcs3-PR15473.patch | 0000005144 5.02 KB | |
rpcs3-rpmlintrc | 0000000099 99 Bytes | |
rpcs3.changes | 0000731725 715 KB | |
rpcs3.spec | 0000009962 9.73 KB |
Latest Revision
- Update to version 0.0.32~git20240530: * PPU Progress Hint: Show it as long as it needs * PPU Analyzer: Unuse per-instruction compilation on fallback * System.cpp: Fix crash on fatal error during Ready state * LLVM: Prevent crash on disk space shortage * LLVM: Fix nullptr deref when accessing broken cache files * SPU Debug: Fix crash on missing directory * SPU: Add block prefix to log if available * fix typo from PR 15636 * vk: Fix typo * vk: Add support for NVK driver * vk: Use std::set * vk: Don't always preserve the renderpass for all drivers when doing transform hot-patch * Overlays: allow ldd input even if len is 0 * cellKbCnvRawCode: don't use caps lock as shift lock unless we are using the qwertz or azerty layout * osk: use cell key code in CellOskDialogKeyMessage (:facepalm: we don't need the Qt code) * cellKb: Clarify cellKbCnvRawCode alphabet conversion * input: remove unused parameter * Add 7zip submodule * Remove 7z copy pasta repo * input: only unregister devices if there is no other handler registered * input: fix ingame raw mouse enumeration * input/qt: enumerate raw mouse devices once a seconds in the config dialog * qt: ignore right click to clear input config button if the button is disabled * input/qt: increase max raw mouse devices to 16 * input: implement raw mouse hot swap * input: add mutex for raw mice * input: only unregister raw mouse devices if they were registered * input: add all mice that were requested. only connect the ones that exist * input: add timer to raw mouse enumeration
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