A 3D character animation library
Cal3D is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. It supports combining animations and actions through a 'mixer' interface, and work is currently underway to integrate morph targets (interpolating between one mesh and another, using the same vertex sequence) easily into the system.
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Source Files
Filename | Size | Changed |
---|---|---|
cal3d-0.11.0+svn20150129.tar.xz | 0011560756 11 MB | |
cal3d.spec | 0000004792 4.68 KB | |
fix-boolean-to-pointer.patch | 0000009730 9.5 KB | |
fix-date-time.patch | 0000000465 465 Bytes |
Latest Revision
Alessandro de Oliveira Faria (cabelo)
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(revision 1)
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