Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
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osc -A https://api.opensuse.org checkout home:m-g-k:branches:games/assimp && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000113 113 Bytes | |
_service | 0000000414 414 Bytes | |
assimp.changes | 0000000740 740 Bytes | |
assimp.spec | 0000004455 4.35 KB | |
segfault_in_importer.patch | 0000000516 516 Bytes |
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