A source port of Descent3

Edit Package Descent3
https://github.com/kevinbentley/Descent3

A source port of Descent3.

NOTE:
To play Descent3 you need the original game files!

Change into the directory with the original gamefiles and
run %{_bindir}/Descent3 from there.

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Source Files
Filename Size Changed
Descent3-0~git20240424.8770ea4.tar.xz 0010934864 10.4 MB
Descent3.changes 0000005284 5.16 KB
Descent3.spec 0000001913 1.87 KB
_service 0000000509 509 Bytes
_servicedata 0000000242 242 Bytes
Latest Revision
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 3)
- Update to version 0~git20240424.8770ea4:
  * Debug version of TERRAIN_REGION() that checks for invalid values
  * Allow manual triggering if needed
  * README: cmake defines must be passed to --preset
  * Update README.md - consistency
  * unzip: Link against real zlib.
  * Update README.md
  * Add BUILD_INTERFACE to cfile module
  * Fix float reading in cfile
  * Fix regression in cf_ReadByte()
  * Reapply "Cfile module update"
  * Update build label for appropriate *NIX platform
  * Fix crash in hlsSystem::ComputePlayInfo(), #141
  * [WindowMode] Temporary disabled window mode in Release builds until it's ready for shipping.
  * Revert "[Windows] Temporary workaround to keep the window resolution as it was before the changes to fix the preprocessor defines for the Release build."
  * Implementing C++ byteswap functions
  * Logging updates:
  * Enable console logging if MONO or LOGGER is defined
  * Update README.md
  * Update build.yml
  * Add logo to readme
  * HogMaker: don't modify data when printing it
  * Don't prompt for a CD when starting Descent 3 if the videos weren't found
  * Show static background in main menu if mainmenu video isn't found
  * Update 03-wiki-issue.yml
  * Update 01-build-failure.yml
  * Update 02-runtime-issue.yml
  * Add new issue templates
  * readme: note location of newly build Descent3 binary
  * Ensure STDCALL/STDCALLPTR is only invoked on x86
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