dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000085 85 Bytes
dxvk-1.4.tar.gz 0000662296 647 KB
dxvk.changes 0000159329 156 KB
dxvk.spec 0000002756 2.69 KB
Revision 20 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 20)
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- Update to version 1.4:
  + D3D11 runtime interface


    D3D11 interfaces were updated to D3D11.4, which is the latest version

    available in Windows 10 (1903). This introduces a number of new API

    features, some which are supported by DXVK if the underlying Vulkan driver

    supports the corresponding features.


    The following features are optional and are currently not supported:

      - D3D11.2: Tiled Resources

      - D3D11.3: Conservative Rasterization

      - D3D11.3: Rasterizer Ordered Views


    These features may be implemented in the future in case any games make use

    of them.


    This change fixes a crash in Plants vs Zombies - Battle for Neighborville,
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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