dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000085 85 Bytes
dxvk-1.4.1.tar.gz 0000663107 648 KB
dxvk.changes 0000160047 156 KB
dxvk.spec 0000002758 2.69 KB
Revision 22 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 22)
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- Update to version 1.4.1:
  + Bug fixes and Improvements
    Fixed some potential crashes in D3D10 code.
    Fixed incorrect handling of UNDEFINED primitive topology.
    Device loss errors will now be forwarded to the application so that it can
    react accordingly.
    Batman: Arkham City: Fixed a regression causing the game to crash.
    Hitman 2: Reporting all GPUs as Nvidia GPUs to work around issues with the
    AMDAGS library introduced with a recent game update.
    Ni no Kuni Remastered: Implemented missing shader instructions to fix
    crashes and rendering issues.
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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