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dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000085 85 Bytes
dxvk-1.4.2.tar.gz 0000664775 649 KB
dxvk.changes 0000160625 157 KB
dxvk.spec 0000002757 2.69 KB
Revision 24 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 24)
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- Update to version 1.4.2:
  + Bug fixes and Improvements
    Minor reduction of CPU overhead
    Fixed a minor performance regression introduced in 1.4.1 in GPU-bound 
    scenarios.
    Fixed a case of incorrect NaN behaviour in shaders.
    Fixed various minor DXGI issues to improve pass rate in wine tests.
    Call of Duty: Modern Warfare Remastered: Report all GPUs as Nvidia to work 
    around game crashes.
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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