dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

Refresh
Refresh
Source Files
Filename Size Changed
baselibs.conf 0000000085 85 Bytes
dxvk-1.4.3.tar.gz 0000675940 660 KB
dxvk.changes 0000161308 158 KB
dxvk.spec 0000002757 2.69 KB
Revision 26 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 26)
-------------------------------------------------------------------

- Update to version 1.4.3:
  + Bug fixes and Improvements
    Implemented a new state cache file format which will lead to significantly
    smaller files. State caches from previous DXVK versions will be converted
    automatically.
    Further reduced CPU overhead, particularly in games with a large number of
    different shaders.
    Fixed incorrect barriers in case graphics shaders write to UAVs.
    Fixed incorrect MSAA sample positions being reported to shaders.
    Fixed some MSVC compiler warnings (#1218).
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


openSUSE Build Service is sponsored by