dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000085 85 Bytes
dxvk-1.4.4.tar.gz 0000677244 661 KB
dxvk.changes 0000162322 159 KB
dxvk.spec 0000002757 2.69 KB
Revision 27 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 27)
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- Update to version 1.4.4:
  + Bug fixes and Improvements
    Fixed a bug introduced in DXVK 1.4.3 where invalid state cache entries
    would be generated in some cases, leading to invalid Vulkan API usage. Any
    broken entries will be removed from the cache automatically.
    Fixed Vulkan validation errors with geometry shaders not declaring an
    invocation count.
    Fixed potential read-after-write hazards involving vertex and index buffers.
    Minor optimizations for Stream Output and Append/Consume buffers (used e.g.
    by Unity Engine).
    Reduced memory footprint of small, frequently-updated buffers.
    Removed useless d3d10.enable configuration option.
    Skyrim SE: Worked around multiple ENB bugs to fix crashes (#865)
    Saints Row 3/4 and Titan Quest: Added workaround for flickering issues on
    Nvidia (PR #1233)
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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