dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000085 85 Bytes
dxvk-1.4.6.tar.gz 0000687440 671 KB
dxvk.changes 0000164795 161 KB
dxvk.spec 0000002757 2.69 KB
Revision 29 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 29)
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- Update to version 1.4.6:
  + Bug fixes and Improvements
    Fixed a bug potentially causing crashes during display mode changes or when
    closing a game.
    Fixed an issue that would cause CPU-limited performance to degrade over
    time, especially in workloads involving Deferred Contexts.
    American Truck Simulator / Euro Truck Simulator 2: Fixed rendering issues
    (#1250)
    Final Fantasy XIV: Fixed radial blur not working due to a division-by-zero
    workaround.
    Warcraft III Reforged: Implemented missing DXGI features to allow the game
    to run (#1252)
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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