dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000085 85 Bytes
dxvk-1.5.3.tar.gz 0000885490 865 KB
dxvk.changes 0000171509 167 KB
dxvk.spec 0000002744 2.68 KB
Revision 34 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 34)
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- Update to version 1.5.3:
  + Bug fixes and Improvements
    Fixed a potentially critical D3D9 regression introduced in 1.5.2.
    Fixed some Vulkan validation errors in D3D9 applications
    Improved GPU-limited D3D9 performance on some drivers, e.g. in A Hat in 
    Time.
    D3D10 apps will now be recognized as such by the HUD instead of being shown
    as D3D11.
    Mafia II: Fixed shadow rendering issues (#1294)
    Skyrim: Fixed rendering issues caused by broken ENB shaders
    Torchlight: Fixed rendering issues in the menu (#1378)
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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