dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

Refresh
Refresh
Source Files
Filename Size Changed
baselibs.conf 0000000120 120 Bytes
dxvk-1.8.1.tar.gz 0001086640 1.04 MB
dxvk.changes 0000187283 183 KB
dxvk.spec 0000003802 3.71 KB
Revision 56 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 56)
-------------------------------------------------------------------

- Update to version 1.8.1:
  + Bug fixes and Improvements
    Fixed a regression that would cause a number of D3D9 games to crash when
    changing the resolution or during startup.
    Fixed a regression causing black textures in some D3D9 games (#1947)
    Improved performance in many D3D9 games when using MSAA on RADV.
    Improved presentation logic for MSAA swap chains, which are common in older
    D3D9 games.
    Mafia II: Work around shadows being broken when the game thinks it's
    running on an AMD GPU.
    Warhammer Online: Work around the game trying to use unsupported image
    formats. (#1296)
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


openSUSE Build Service is sponsored by