dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000120 120 Bytes | |
dxvk-1.8.1.tar.gz | 0001086640 1.04 MB | |
dxvk.changes | 0000187283 183 KB | |
dxvk.spec | 0000003802 3.71 KB |
Revision 56 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 56)
------------------------------------------------------------------- - Update to version 1.8.1: + Bug fixes and Improvements Fixed a regression that would cause a number of D3D9 games to crash when changing the resolution or during startup. Fixed a regression causing black textures in some D3D9 games (#1947) Improved performance in many D3D9 games when using MSAA on RADV. Improved presentation logic for MSAA swap chains, which are common in older D3D9 games. Mafia II: Work around shadows being broken when the game thinks it's running on an AMD GPU. Warhammer Online: Work around the game trying to use unsupported image formats. (#1296)
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!