dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000120 120 Bytes
dxvk-1.9.4.tar.gz 0001168455 1.11 MB
dxvk.changes 0000197561 193 KB
dxvk.spec 0000003834 3.74 KB
Revision 65 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 65)
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- Update to version 1.9.4:
  + Bug fixes and Improvements
    Fixed an issue that would cause VRAM to not be utilized on RBAR-enabled
    Nvidia GPUs if the dxvk.shrinkNvidiaHvvHeap option is enabled (#2438).
    Enabled strict D3D9 float emulation by default on future versions of RADV.
    This may improve both accuracy and GPU-bound performance (PR #2448).
    Improved memory allocation behaviour. This may reduce memory usage
    especially in games that create multiple processes or D3D devices.
    Removed obsolete options to disable OpenVR support.
    God of War: Enabled performance optimizations and DLSS support. Note that
    these changes are already included in Proton Experimental.
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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