dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000120 120 Bytes | |
dxvk-1.10.2.tar.gz | 0001199562 1.14 MB | |
dxvk.changes | 0000206572 202 KB | |
dxvk.spec | 0000003848 3.76 KB |
Revision 68 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 68)
------------------------------------------------------------------- - Update to version 1.10.2: + Bug fixes and Improvements Implemented non-seamless cube maps for D3D9 using the VK_EXT_non_seamless_cube_map extension if supported by the driver Fixed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK Fixed an issue which would cause the state cache file to not be written properly Fixed an issue where incorrect barriers would be emitted for UAV rendering (PR #2696) Fixed an issue where the d3d11.samplerAnisotropy option would apply to the wrong kind of samplers Fixed potential issues when using state caches that were created on a driver with a different feature set Fixed broken stencil resolves in D3D9 Fixed build issues on GCC 12.1 Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently Optimized performance of in-memory compression for SPIR-V shader code Beyond Good and Evil: Work around missing light shafts (#2680) Day Z: Enabled d3d11.cachedDynamicResources option to work around performance issues (PR #2709) Dead Space: Fixed shadow rendering and added 60 FPS lock to work around game bugs (#2704) Dirt Rally: Fixed potential GPU hang due to game bugs in a shader Godfather: Fixed crash on systems that don't support 16x MSAA (#2590) Limbo: Enable 60 FPS limit to work around game bugs (PR #2566) Majesty 2: Work around game bugs causing issues on integrated GPUs and
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!