Object-Oriented Graphics Rendering Engine

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Source Files (show merged sources derived from linked package)
Filename Size Changed Actions
fix-template-function.patch 0000004853 4.74 KB over 4 years
ogre-1.9.0-fixsled.patch 0000001230 1.2 KB about 6 years
ogre-1.9.0-longlongconstants.patch 0000003843 3.75 KB about 6 years
ogre-1.9.0-texturearray-ambig-uint.patch 0000000872 872 Bytes about 6 years
ogre.changes 0000015630 15.3 KB over 4 years
ogre.spec 0000022227 21.7 KB over 4 years
ogre1.9.0-browser-cmake.patch 0000001287 1.26 KB about 6 years
v1-9-0.tar.bz2 0128098305 122 MB over 6 years
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