Simple DirectMedia Layer Glue for C++

SDLmm aims to stay as close as possible to the C API while taking
advantage of native C++ features like object oriented programming. It
also aims to be as platform independent as possible. In other words, it
tries to support every platform that SDL supports.

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Source Files
Filename Size Changed Actions
SDLmm-0.1.8-autoheader.patch 0000000761 761 Bytes over 12 years
SDLmm-0.1.8-lib64.patch 0000000430 430 Bytes over 12 years
SDLmm-0.1.8-m4.patch 0000000317 317 Bytes over 12 years
SDLmm-0.1.8-makefile.patch 0000000176 176 Bytes over 12 years
SDLmm-0.1.8.patch 0000000972 972 Bytes over 12 years
SDLmm-0.1.8.tar.bz2 0000399529 390 KB over 12 years
SDLmm.changes 0000003618 3.53 KB almost 8 years
SDLmm.spec 0000003396 3.32 KB almost 8 years
baselibs.conf 0000000207 207 Bytes about 8 years
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