Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
- Sources inherited from project openSUSE:Backports:SLE-15-SP1
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osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP1:Update/assimp && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
assimp-3.3.1-suse.tar.gz | 0027302594 26 MB | |
assimp.changes | 0000001978 1.93 KB | |
assimp.spec | 0000003878 3.79 KB | |
sanitize_source.sh | 0000000215 215 Bytes |
Latest Revision
osc copypac from project:openSUSE:Leap:15.1 package:assimp revision:8
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