Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
- Sources inherited from project openSUSE:Backports:SLE-15-SP5
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osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP5:Update/assimp && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Fix-build-with-zlib.patch | 0000000889 889 Bytes | |
_constraints | 0000000434 434 Bytes | |
_service | 0000000637 637 Bytes | |
assimp-5.2.4.tar.xz | 0025209108 24 MB | |
assimp.changes | 0000013326 13 KB | |
assimp.spec | 0000003732 3.64 KB |
Revision 4 (latest revision is 5)
Yuchen Lin (maxlin_factory)
accepted
request 995352
from
Yuchen Lin (maxlin_factory)
(revision 4)
Automatically create request by update submitter. This is going to update package to openSUSE:Backports:SLE-15-SP5 from openSUSE:Factory. Please review this change and decline it if Leap do not need it.
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