Cal3D

Cal3D is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. It supports combining animations and actions through a "mixer" interface, and work is currently underway to integrate morph targets (interpolating between one mesh and another, using the same vertex sequence) easily into the system.

For now, this is an aggregate of cal3d, but should be moved in the long run.

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Source Files
Filename Size Changed Actions
Cal3D-0.120.tar.gz 0031586944 30.1 MB over 2 years
add-vsxu-support.patch 0000003364 3.29 KB over 2 years
cal3d.changes 0000001580 1.54 KB almost 2 years
cal3d.spec 0000004541 4.43 KB almost 2 years
fix-boolean-to-pointer.patch 0000008266 8.07 KB over 2 years
fix-date-time.patch 0000000438 438 Bytes over 2 years
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