A simple GObject game controller library

Edit Package libmanette
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Source Files
Filename Size Changed
libmanette-0.2.1.tar.xz 0000032448 31.7 KB
libmanette.changes 0000001962 1.92 KB
libmanette.spec 0000003054 2.98 KB
Revision 3 (latest revision is 9)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 637373 from Dominique Leuenberger's avatar Dominique Leuenberger (dimstar) (revision 3)
- Update to version 0.2.1:
  + Defer the emission of input device events by putting them into
    idle event sources.
  + Update the game controller database.
- Update to version 0.2.0:
  + Device: Add rumble support.
  + Make the devices rumble in manette-test if they support it.
  + Mapping:
    - Initialize the bindings to 0 before using them, avoiding
      improper values in non used fields.
    - Ensures the binding value inversion is disabled by default,
      avoiding an unexpected state.
    - Clear errno before using it to avoid string to uint16
      convertions to fail on valid inputs.
    - Silently skip the 'platform' mapping key as it is neither
      useful nor erroneous.
  + Monitor:
    - Fix the 'device-disconnected' signal marshaller.
    - Fix the devices hash table hash and comparison functions.
  + Build system change:
    - Make manette-test properly depend on libmanette.
    - Change the package name from libmanette to manette.
    - Change the soname from liblibmanette.so to libmanette.so.
    - Fix the soname version.
  + Fix the license header of manette-version.h.in, which was
    accidentaly not matching the one of the library.
- Following upstream changes and fixes, rename liblibmanette-0_2
  subpackage to libmanette-0_2-0, change where applicable, set
  package_version define to 0_2-0.
- Tweak spec, use autosetup macro.
- Modernize spec-file by calling spec-cleaner
- Initial package, libmanette, version 0.1.2. (forwarded request 637258 from 1Antoine1)
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