Object-Oriented Graphics Rendering Engine

Edit Package ogre
http://www.ogre3d.org/

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Refresh
Refresh
Source Files
Filename Size Changed
fix-aarch64-detection.patch 0000001178 1.15 KB
fix-template-function.patch 0000004853 4.74 KB
ogre-1.9.0-fixsled.patch 0000001230 1.2 KB
ogre-1.9.0-longlongconstants.patch 0000003843 3.75 KB
ogre-1.9.0-texturearray-ambig-uint.patch 0000000872 872 Bytes
ogre.changes 0000016564 16.2 KB
ogre.spec 0000021103 20.6 KB
ogre1.9.0-browser-cmake.patch 0000001287 1.26 KB
v1-9-0.tar.bz2 0128098305 122 MB
Latest Revision
Yuchen Lin's avatar Yuchen Lin (maxlin_factory) committed (revision 9)
branch from 15.0
Comments 0
openSUSE Build Service is sponsored by