Double Cross
Unlike your common unilateral falling block games, 'Double Cross'
implements a bidirectional paradigm expanding the genre in both
dimension and difficulty.
Blocks fall from the top and fly in from the side settling in a joined
"play area". Deletions occur when rows of ten blocks are completed.
A horizontal row of 10 will cause the blocks to fall down, and
a vertical row of 10 will cause the blocks to "fall" to the right.
If a vertical row is completed during a vertical drop or a horizontal
row is completed during a horizontal drop the corresponding deletion
will not occur until the next turn. This can and will lead to
non-intuitive results. Focus on the vertical alone and you will die
from horizontal negligence and vice versa.
- Sources inherited from project openSUSE:Leap:15.2
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Leap:15.2:Update/double-cross && cd $_
- Create Badge
Source Files
Filename | Size | Changed |
---|---|---|
dcross_2.0.zip | 0028543733 27.2 MB | |
double-cross-icons.tar | 0000051200 50 KB | |
double-cross-music.tar | 0011642880 11.1 MB | |
double-cross.changes | 0000000149 149 Bytes | |
double-cross.desktop | 0000000202 202 Bytes | |
double-cross.sh | 0000000080 80 Bytes | |
double-cross.spec | 0000003471 3.39 KB |
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