Cal3D

Edit Package cal3d

Cal3D is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. It supports combining animations and actions through a "mixer" interface, and work is currently underway to integrate morph targets (interpolating between one mesh and another, using the same vertex sequence) easily into the system.

For now, this is an aggregate of cal3d, but should be moved in the long run.

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Source Files
Filename Size Changed
Cal3D-0.120.tar.gz 0031586944 30.1 MB
add-vsxu-support.patch 0000003364 3.29 KB
cal3d.changes 0000001778 1.74 KB
cal3d.spec 0000004457 4.35 KB
fix-boolean-to-pointer.patch 0000008266 8.07 KB
fix-date-time.patch 0000000438 438 Bytes
Latest Revision
Yuchen Lin's avatar Yuchen Lin (maxlin_factory) accepted request 936784 from Yuchen Lin's avatar Yuchen Lin (maxlin_factory) (revision 2)
Automatically create request by update submitter. This is trying to update package to openSUSE:Backports:SLE-15-SP4 from openSUSE:Factory. Please review this change and decline it if Leap do not need it.
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