Portable framework for OpenGL application development

Edit Package glfw

GLFW is a free, Open Source, portable framework for OpenGL application development. In short, it is a single library providing a powerful, portable API for otherwise operating system specific tasks such as opening an OpenGL window, and reading keyboard, time, mouse and joystick input.

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Source Files
Filename Size Changed
_multibuild 0000000056 56 Bytes
glfw-3.3.6.tar.gz 0000776716 759 KB
glfw-rpmlintrc 0000000060 60 Bytes
glfw.changes 0000016067 15.7 KB
glfw.spec 0000004299 4.2 KB
Latest Revision
Yuchen Lin's avatar Yuchen Lin (maxlin_factory) accepted request 955088 from Danilo Spinella's avatar Danilo Spinella (dspinella) (revision 2)
- Update to version 3.3.6:
  * Bugfix: Joysticks connected before init did not get gamepad mappings (#1996)
  * [X11] Bugfix: Icon pixel format conversion worked only by accident,
    relying on undefined behavior (#1986)

- Update to version 3.3.5
  * Updated gamepad mappings from upstream.
  Bugfixes:
  * Buffers were swapped at creation on single-buffered windows.
  * Gamepad mapping updates could spam GLFW_INVALID_VALUE due to
    incompatible controllers sharing hardware ID.
  * Native access functions for context handles did not check that
    the API matched.
  Bugfixes [X11]
  * Changing GLFW_FLOATING could leak memory
  Bugfixes [Wayland]
  * Some keys were not repeating in Wayland.
  * Non-arrow cursors are offset from the hotspot.
  Bugfixes [EGL]
  * The GLFW_DOUBLEBUFFER context attribute was ignored.

- Update to version 3.3.4
  * X11 bugfix: Some window attributes were not applied on
    leaving fullscreen

- Added wayland build flavor
  * New -wayland library package

- Update to version 3.3.3
  [Common] bugfixes:
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