OpenGL: A binding for the OpenGL graphics system
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/OpenGL
A Haskell binding for the OpenGL graphics system (GL, version 2.1) and its
accompanying utility library (GLU, version 1.3). OpenGL is the industry's
most widely used and supported 2D and 3D graphics application programming
interface (API), incorporating a broad set of rendering, texture mapping,
special effects, and other powerful visualization functions. For more
information about OpenGL, please see: http://www.opengl.org/.
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Source Files
Filename | Size | Changed |
---|---|---|
OpenGL-3.0.1.0.tar.gz | 0000129993 127 KB | |
ghc-OpenGL.changes | 0000005328 5.2 KB | |
ghc-OpenGL.spec | 0000002774 2.71 KB |
Revision 3 (latest revision is 6)
Ludwig Nussel (lnussel_factory)
accepted
request 402520
from
Ondřej Súkup (mimi_vx)
(revision 3)
- update to 3.0.1.0 * Added Uniform instances for GLmatrix, Vertex1, Vector1, Vector2, Vector3, and Vector4. * Unbreak Uniform instances for GLint, GLuint and Gldouble. * Relaxed upper version bound for OpenGLRaw. - update to 3.0.0.2 * Removed redundant constraints. - update to 3.0.0.1 * Relaxed upper version bound for OpenGLRaw. - update to 3.0.0.0 * Depend on new OpenGLRaw and GLURaw packages - update to 2.13.2.1 * Relaxed upper version bound for transformers. - update to 2.13.2.0 * Implement Uniform instances for GLint, GLuint, GLfloat, and GLdouble. - update to 2.13.1.1 * Aftermath for the glClearNamedFramebufferfi chaos in the OpenGL registry, see the corresponding issue on Khronos. * Added extensionSupported. * Relaxed upper version bound for OpenGLRaw. * Added missing drawing commands using vertex arrays and some related types. * Added missing whole framebuffer operations. * Added getters for stencilMaskSeparate, stencilFuncSeparate, and stencilOpSeparate, making them full-blown StateVars.
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