OpenGL: A binding for the OpenGL graphics system

Edit Package ghc-OpenGL
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/OpenGL

A Haskell binding for the OpenGL graphics system (GL, version 2.1) and its
accompanying utility library (GLU, version 1.3). OpenGL is the industry's
most widely used and supported 2D and 3D graphics application programming
interface (API), incorporating a broad set of rendering, texture mapping,
special effects, and other powerful visualization functions. For more
information about OpenGL, please see: http://www.opengl.org/.

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Source Files
Filename Size Changed
OpenGL-3.0.1.0.tar.gz 0000129993 127 KB
ghc-OpenGL.changes 0000005328 5.2 KB
ghc-OpenGL.spec 0000002774 2.71 KB
Revision 3 (latest revision is 6)
Ludwig Nussel's avatar Ludwig Nussel (lnussel_factory) accepted request 402520 from Ondřej Súkup's avatar Ondřej Súkup (mimi_vx) (revision 3)
- update to 3.0.1.0
* Added Uniform instances for GLmatrix, Vertex1, Vector1, Vector2, Vector3,
    and Vector4.
* Unbreak Uniform instances for GLint, GLuint and Gldouble.
* Relaxed upper version bound for OpenGLRaw.

- update to 3.0.0.2
* Removed redundant constraints.

- update to 3.0.0.1
* Relaxed upper version bound for OpenGLRaw.

- update to 3.0.0.0
* Depend on new OpenGLRaw and GLURaw packages 

- update to 2.13.2.1
* Relaxed upper version bound for transformers.

- update to 2.13.2.0
* Implement Uniform instances for GLint, GLuint, GLfloat, and GLdouble.

- update to 2.13.1.1
* Aftermath for the glClearNamedFramebufferfi chaos in the OpenGL registry, see 
    the corresponding issue on Khronos.
* Added extensionSupported.
* Relaxed upper version bound for OpenGLRaw.
* Added missing drawing commands using vertex arrays and some related types.
* Added missing whole framebuffer operations.
* Added getters for stencilMaskSeparate, stencilFuncSeparate, and stencilOpSeparate,
    making them full-blown StateVars.
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