Dolphin, a Gamecube / Wii / Triforce Emulator
https://dolphin-emu.org
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is okay - one can expect "mainstream" titles to be running in some form or another; lesser known titles can be hit or miss. Triforce compatibility is currently limited to one game - others require more of the Triforce-specific peripheral devices to be emulated. Check (and update!) the Compatibility Wiki for more specific information. https://wiki.dolphin-emu.org
- Developed at Emulators
- Sources inherited from project openSUSE:Factory
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2
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Slowroll/dolphin-emu && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
dolphin-emu-5.0.17995.tar.xz | 0018281256 17.4 MB | |
dolphin-emu-not-discord-presence.patch | 0000000405 405 Bytes | |
dolphin-emu.changes | 0000001916 1.87 KB | |
dolphin-emu.spec | 0000005126 5.01 KB |
Revision 4 (latest revision is 11)
Dominique Leuenberger (dimstar_suse)
accepted
request 1045906
from
Илья Индиго (13ilya)
(revision 4)
- Updated to 5.0.17995 8bad821019721b9b72701b495da95656ace5fea5 * Implement Missing Features for WiiConnect24 Support * Netplay: Redesign Wii Remote Data Exchange * Vulkan: Use VMA for memory allocations * Vulkan: Raise number of command buffers * Vulkan: Allocate descriptor pools as needed * Optimize GetVertexSize * Cache Vertex Sizes * Update EFB Peek Cache on Draw Done and Tokens * D3D12: Fix Numerous hangs * Add Dynamic Vertex Loaders for Ubershaders * Add Emulation of Pointsize/Linewidth in Vertex Shaders * Debugging: Add Support for Conditional Breakpoints * Add GBA TAS Window * Improve FPS/VPS Counting and Revamp Appearance
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