Mesa: fixed overflow in glsl shaders

Mesa was updated to fix a buffer overrun in glsl
shaders:
- U_glsl-linker-Avoid-buffer-over-run-in-parcel_out_unif.patch
* Avoid buffer over-run in parcel_out_uniform_storage::visit_field
When too may uniforms are used, the error will be caught in
check_resources (src/glsl/linker.cpp). (CVE-2012-2864, bnc#777461)

Fixed bugs
bnc#777461
CVE-2012-2864: Mesa: overflow in ?
Selected Binaries
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