File edisonengine.changes of Package edisonengine

-------------------------------------------------------------------
Sat May 21 18:08:54 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.4.1
  Fixes
  * activated butt bubbles no longer kill weapon animations.
  For testing
  * sand pouring sounds in city of khamoon should now properly
    stop playing.

-------------------------------------------------------------------
Fri May 20 22:24:14 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.4
  For Testing
  * enemies shooting at you should now be less accurate at
    distance, like the original.
  * new option to restart level when dying.
  * compatibility with the tombati patched steam version.
  * sound pouring sound in city of khamoon should no longer play
    after room swap without reload.
  New Features
  * butt bubbles.
  Fixes
  * moving lava should now move and burn you.
  * cutscenes are no longer grayscale.
  * centaur statues no longer render the spawned mutant after load.
  * dust particles are now properly affected by depth testing
  Improvements
  * certain texture packs no longer render strange outlines on
    alpha blended edges.
  * boulders should no longer be rendered in half.

-------------------------------------------------------------------
Sun May 15 22:15:05 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.3
  Fixes
  * no more nvidia/amd dust particle rendering inconsistencies.
  New Features
  * optional low health effects - pulsing health bar and
    monochrome fade
  Improvements
  * reduced dust particle render range to improve performance
  * rounded dust particles

-------------------------------------------------------------------
Sat Apr 30 18:09:34 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.1
  * Saves are incompatible with previous versions.
  Fixes
  * pistols are now properly added after natla's mines instead of
    after atlantis.
  * stats should now properly get calculated.
  * weapon stats now show even when not used in the current level.
  * tweaked aim/shoot checks for enemies (e.g. pierre).
  Improvements
  * reduced ghost data size in preparation for multiplayer.

-------------------------------------------------------------------
Thu Mar 31 15:43:07 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2
  Fixes
  * running through natla's mines without picking up the pistols
    doesn't lead to a broken game anymore.
  * add missing color space conversion for dust color.
  Changes
  * increased dust density
  * tweaked dust colors
- Update to version 1.1
  Fixes
  * color space conversion for solid colored meshes corrected.
  New Features
  * support for ios hd texture packages.
- Update to version 1.0
  Fixes
  * fixed statistics timer display.
  * fixed muzzle flashes not disappearing when jumping into water.
- Update to version Beta 16/Release Candidate 1
  New Features
  * setup wizard now allows selection of glidos texture packs.
  * quicksaves can now be loaded from the savegame list.
  Fixes
  * ghost is not affected by scissoring anymore.
  * no more telling "data imported" when aborted the import.
  * compass closes again when deselected.
  * build errors with older cmake versions fixed.
  Changes
  * pickup widgets scaled down.
  * non-standard steam library paths are now taken into account
    when searching for the game image.

-------------------------------------------------------------------
Sun Mar 13 17:03:47 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20220310.9e2ec7fd:
  Fixes
  * sword of damocles should no longer be affected by scissoring.
  * freelook now can override a forced focus on objects.
  New Features
  * a new first version of a "setup wizard" - hopefully no more
    fiddling around with files and disk images.
  * a whole set of new stats available from the compass - please
    note the stats are not up-to-date if loading a save from a
    previous version.
  Changes
  * renamed "water denoise" to "denoise water surface" to avoid
    some confusion.

-------------------------------------------------------------------
Wed Feb 16 21:27:31 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20220216.60bbab58:
  New Features
  * different start menu shortcuts on windows for all implemented
    translations.
  Fixes
  * lara doesn't disappear at start of cistern anymore.
  Improvements
  * faster loading times/improved particle generation speed.
  * underwater particles got a green-ish tint.
  * all necessary files are now checked on engine start.
  Other
  * removed performance bar.

-------------------------------------------------------------------
Wed Feb 16 21:27:18 UTC 2022 - mardnh@gmx.de

- Update to version 0~git20220216.60bbab58:
  * bump version
  * fix crash when re-using the same button for different actions across profiles
  * use gsl-lite provided factories for smart ptrs
  * bump dependencies
  * remove patch handling for dl_unpack
  * use typedef for non-null smart pointers
  * allow overriding the locale from command line, add start menu shortcuts for languages
  * close EE-441
  * remove unused shader constants
  * close EE-446
  * fix EE-419
  * improve particle generation speed
  * Revert "remove throttler, rely on vsync"
  * remove throttler, rely on vsync
  * inline setVsync
  * remove performance bar

-------------------------------------------------------------------
Sun Jan 30 09:54:04 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20220129.3e574d6b:
  * Savegames are not compatible with previous versions.
  Fixes
  * inventory rendering fixed.
  * drawing a weapon that's not in inventory doesn't produce a
    crash anymore.
  * shotguns do more damage now.
  * boulder doesn't roll of to one side anymore.
  * t-rex doesn't turn head too much anymore.
  * bats should not shiver anymore when dying and hitting the
    ground.
  * winged mutant now flies properly now.
  * boulders now fully drop to the ground when stopped.
  * some textures didn't animate properly.
  New Features
  * lighing added to inventory.
  * ambient track volume fading.
  * pc cheats to skip level and add all weapons.
  * lara says "no" when using a key/puzzle item in the inventory.
  * page indicator added to savegame list.
  * savegames can be sorted by date now (use step left/right).
  Improvements
  * logarithmic instead of linear volume.
  * save slots increased to 100.
  * picking up weapons now shows both weapon and ammo widgets.
  * faster ai path calculations.
  * no more showing the console window in release builds.
  * crumbling floors shouldn't show rendering issues anymore.
  Changes
  * most shadows removed so only "living" entities cast shadows.
  * dust particles darkened, reduced in size, randomized size,
    and increased density.

-------------------------------------------------------------------
Fri Jan 14 19:14:45 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20220114.44783124:
  Fixes
  * no more wicked camera movement in front of blocks.
  * no more date strings with certain foreign characters crashing
    the engine.
  * savegame loading leading to bugged games resolved.
  New Features
  * new display option to double ui scale.
  Changes
  * level sequence invetory manipulation split into separate items
  * sliding sound effect immediately stops now when sliding stops.
  * decreased sound distance.
  * external audio file is now used for secret sound instead of
    internal one.

-------------------------------------------------------------------
Wed Jan 05 18:24:56 UTC 2022 - mardnh@gmx.de

- Update to version 0~git20220105.2fad725a:
  * This is a hotfix release, fixing a dumb copy-pasta error
    leading to immediate crashes.

-------------------------------------------------------------------
Wed Jan  5 16:07:28 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20220105.7c061780:
  Fixes
  * crash when touching a static mesh in a very specific condition
    fixed.
  * no more "machine gun" weapons.
  * doors are no longer passable if they touch swappable rooms.
  Improvements
  * better logging in case of crashes.
  * readme maintenance.

-------------------------------------------------------------------
Sun Dec 19 09:27:53 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20211219.41ab4206:
  New Features
  * ghost recording.
  Fixes
  * thor lightning emitter can be avoided now.
  * thor lightning emitter doesn't show lara's hips anymore.

-------------------------------------------------------------------
Sun Dec 12 21:39:29 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20211212.25038d83:
  New Features
  * item count added to pickup widgets if the item picked up
    increases the total count of that item to more than one.
  Fixes
  * lara can now properly grab every bridge.
  * dust is now properly rendered in front of objects.
  * items no longer re-spawn after loading a save.
  * "free look" now allows looking down into pits.
  * splash screen properly resizes now.
  Other
  * gsl-lite version bumped.
  * cimg now always fetched from external source.
  * some minor refactorings and code love.
  * removed debug overlay.

-------------------------------------------------------------------
Sun Nov 28 00:08:42 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20211126.d92f3c58:
  * This is only a bug-fix release, not introducing any new
    features or changing existing ones.
  Fixes
  * "City of Khamoon" drawbridges behave properly now.
  * grabbing edges fixed.
  * sliding down in certain directions no longer swapping
    orientation.
  * render pipeline bug preventing some polygons being rendered
    on nvidia cards fixed.

-------------------------------------------------------------------
Fri Nov 19 17:08:19 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20211119.67e371a1:
  New features
  * dust particles (can be disabled in settings).
  * ammo counter animation when drawing weapons.
  Fixes
  * depth-of-field mostly fixed.
  * items no longer respawn after loading.
  * lara no longer holds weapons in her hands after loading a save
    when she was picking something up or hanging on an edge.
  Changes
  * more subtle hbao

-------------------------------------------------------------------
Tue Oct 26 19:28:22 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20211026.af0165f8:
  * This a hotfix release for beta 6, fixing issues with
    combinations of lens distortion, water distortion and hbao.

-------------------------------------------------------------------
Tue Oct 26 18:42:17 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20211026.5a0b93b4:
  New Features
  * new splash screen and application icon based on work from
    Raina Audron
  Fixes
  * shadow map rendering
  Improvements
  * faster load times
  * optimized render pipeline and shaders for better performance

-------------------------------------------------------------------
Sun Oct 10 08:27:15 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20211009.a5ff6eaf:
   New Features
   * half-resolution rendering (alkbeit intended for 4k rendering,
     you can also use it for "oldschool gaming") (EE-373)
   Fixes
   * shadow mapping on all platforms (EE-369)
   * incomplete rendering in certain circumstances
   Improvements
   * hbao sampling reduced to improve performance with negligible
     quality loss
   Maintenance
   * reduced shader interface complexity
   * many changes to improve engine stability
   * refactored render pipeline

-------------------------------------------------------------------
Mon Sep 27 16:20:21 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20210927.2ee2a7cf:
  * don't update camera buffer data more than necessary
  * unify/simplify shader interfaces
  * remove obsolete glm dependency from lgtm config
  * update readme
  * add lgtm badges
  * ensure ambient streams are properly registered
  * don't sleep too much in throttler if it's lagging behind
  * add specular component to water surfaces
  * fix infinite recursion
  * simplify shaders
  * fix teamcity test execution
  * disable test color output
  * add test formatter for teamcity
  * add lgtm
  * fix EE-372
  * delay isSampler check
  * slightly optimize hbao shader
  * fix EE-371
  * attempt to fix compilation errors on linux
  * reduce shader interface complexity
  * use less convoluted ids for shaders and programs
  * reduce hbao samplings, add more mad in shaders

-------------------------------------------------------------------
Tue Sep 21 05:32:28 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20210921.d2ec5e39:
  * remove loader from glad, patch to always try to load GL_ARB_bindless_texture
  * log opengl extensions and renderdoc detection
  * pass through glfw proc loader to glad
  * add more constexpr patches for pybind11
  * replace sprite decision uniform with macro
  * regenerate glad bindings using core profile
  * switch from glew to glad
  * don't generate meshes for invisible static meshes
  * re-use vsm view matrix
  * few vsm cleanups
  * better handling of stream sync loss

-------------------------------------------------------------------
Mon Sep 20 14:51:13 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20210920.393ca602:
  * add BOOST_LOG_DYN_LINK for older boost releases on linux
  * add PERMISSIVE_BUILD cmake option for GNU-like compilers not
    supporting the newest warning flags
  * refactor audio/video file playback
  * extract utility functions to convert ffmpeg timestamps
  * rename player to videoplayer
  * ditch sndfile stream source and replace with ffmpeg stream source
  * split video player code into multiple files
  * avoid clipping/wrapping when reading sndfile data
  * install desktop file for linux
  * simplify vsm bias calculation
  * respect depth clamping when calculating vsm shadow values
  * pass through audio channels to allow 3d positioning
  * remove csm z offset
  * remove unnecessary csm split end data
  * replace libsndfile with ffmpeg

-------------------------------------------------------------------
Sun Sep 19 12:51:46 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20210919.c3794089:
  * close EE-367
  * properly clear textures before rendering
  * add "share" to source roots for code completion
  * reduce water scatter/absorption factor
  * generally disable blending by default
  * attempt to fix water surface rendering (nvidia still bugged)
  * improve filename comparison
  * add prefix to mesh labels in linearize depth pass
  * disable blending for water surfaces
  * use floats in linearize depth fragment shader
  * improve opengl logging
  * make opengl object names more distinct
  * add noreturn to streamvoice source handle association
  * fix EE-366
  * always enable vsync
  * fix EE-364

-------------------------------------------------------------------
Fri Sep 17 05:34:04 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20210917.4653ff70:
  * install executable
  * don't install dependencies, simplify and fix handling of dataroot
  * use more conformant data directories
  * move some runtime assets to the share directory
  * fetch upstream glm to counter deprecated system packages
  * fix EE-365
  * don't rely on physical files to check equivalence
  * reorder audio track info by track id
  * use external audio data instead of embedded data for lara talk
  * directly read as int16 from sndfile
  * don't apply 3d effects for non-positional voices
  * double voice reference distance to avoid muffling
- Drop edisonengine-wrapper.sh (not longer needed)

-------------------------------------------------------------------
Mon Sep 13 20:18:10 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Initial package, version 0~git20210913.e7758ba4
openSUSE Build Service is sponsored by