A Tomb Raider 1 game engine

Edit Package edisonengine
https://github.com/stohrendorf/EdisonEngine

An open-source Tomb Raider 1 engine.

NOTE:
To play Tomb Raider with edisonengine you need the original game files.
Game data must be placed in ~/.local/share/edisonengine/data/tr1/

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Source Files
Filename Size Changed
CImg-v.2.9.9.tar.gz 0011271855 10.7 MB
EdisonEngine-1.4.1.tar.xz 0062350676 59.5 MB
_service 0000000529 529 Bytes
_servicedata 0000000245 245 Bytes
edisonengine.changes 0000015850 15.5 KB
edisonengine.spec 0000004135 4.04 KB
glm-0.9.9.8.tar.gz 0004368032 4.17 MB
gsl-lite-v0.40.0.tar.gz 0000127210 124 KB
pybind11-v2.9.0.tar.gz 0000698784 682 KB
Latest Revision
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 978446 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 18)
- Update to version 1.4.1
  Fixes
  * activated butt bubbles no longer kill weapon animations.
  For testing
  * sand pouring sounds in city of khamoon should now properly
    stop playing.

- Update to version 1.4
  For Testing
  * enemies shooting at you should now be less accurate at
    distance, like the original.
  * new option to restart level when dying.
  * compatibility with the tombati patched steam version.
  * sound pouring sound in city of khamoon should no longer play
    after room swap without reload.
  New Features
  * butt bubbles.
  Fixes
  * moving lava should now move and burn you.
  * cutscenes are no longer grayscale.
  * centaur statues no longer render the spawned mutant after load.
  * dust particles are now properly affected by depth testing
  Improvements
  * certain texture packs no longer render strange outlines on
    alpha blended edges.
  * boulders should no longer be rendered in half.

- Update to version 1.3
  Fixes
  * no more nvidia/amd dust particle rendering inconsistencies.
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