A Tomb Raider 1 game engine
https://github.com/stohrendorf/EdisonEngine
An open-source Tomb Raider 1 engine.
NOTE:
To play Tomb Raider with edisonengine you need the original game files.
Game data must be placed in ~/.local/share/edisonengine/data/tr1/
-
1
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/edisonengine && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
CImg-v.2.9.9.tar.gz | 0011271855 10.7 MB | |
EdisonEngine-1.4.1.tar.xz | 0062350676 59.5 MB | |
_service | 0000000529 529 Bytes | |
_servicedata | 0000000245 245 Bytes | |
edisonengine.changes | 0000015850 15.5 KB | |
edisonengine.spec | 0000004135 4.04 KB | |
glm-0.9.9.8.tar.gz | 0004368032 4.17 MB | |
gsl-lite-v0.40.0.tar.gz | 0000127210 124 KB | |
pybind11-v2.9.0.tar.gz | 0000698784 682 KB |
Latest Revision
Matthias Mailänder (Mailaender)
accepted
request 978446
from
Martin Hauke (mnhauke)
(revision 18)
- Update to version 1.4.1 Fixes * activated butt bubbles no longer kill weapon animations. For testing * sand pouring sounds in city of khamoon should now properly stop playing. - Update to version 1.4 For Testing * enemies shooting at you should now be less accurate at distance, like the original. * new option to restart level when dying. * compatibility with the tombati patched steam version. * sound pouring sound in city of khamoon should no longer play after room swap without reload. New Features * butt bubbles. Fixes * moving lava should now move and burn you. * cutscenes are no longer grayscale. * centaur statues no longer render the spawned mutant after load. * dust particles are now properly affected by depth testing Improvements * certain texture packs no longer render strange outlines on alpha blended edges. * boulders should no longer be rendered in half. - Update to version 1.3 Fixes * no more nvidia/amd dust particle rendering inconsistencies.
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